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Messages - blue_bear_94

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871
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: May 30, 2012, 06:26:52 pm »
2864: You have a calculator-related article of clothing
I lost the game.

872
TI 68K / Re: Unnamed
« on: May 30, 2012, 04:34:33 pm »
More on NPCs...
Each NPC has a default phrase to say when you have no quests from him/her, and have a lists of quests to give. Each quest is represented by a list, all stored in a function, and the requirements are stored in another function, called qreqs(id). Also, the locations for the NPCs will be located in npc0 ... npc9.
The shop program will use a list containing global item ids (ex: shop({1000,1001,1002,2003,3002,4005})).

Edit: I might also do a port of one of DJ_O's RPGs, if that's OK with him.

Edit 2: If TI-Basic turns out to be too slow, then I might implement some C. Also, I've thought about the name. I might name it Sunrise 1.1 or Moonscape (name of an abandoned computer project).

873
TI Z80 / Re: Xlib collision detection help
« on: May 30, 2012, 04:15:54 pm »
Use two nested For loops. Read one character from the string, using sub(), for each iteration, and write the corresponding value to the matrix (to convert a character to a value, you can use inString). Then use real(1,...) and then DelVar to delete the matrix. After that, store "sub(Str1,θ,1)" to r1.

874
TI Z80 / Re: Xlib collision detection help
« on: May 30, 2012, 04:07:32 pm »
Since tilemaps are drawn using matrices, use a string, convert it to a matrix when drawing the tilemap, delete the matrix, and then use the string for collision detection.

875
TI Z80 / Re: [Contest #2] Catch the Zero
« on: May 30, 2012, 03:47:51 pm »
There will be a lot of obstacles. Also, I might use TI-Basic instead if I can't get a working assembly version. If TI-Basic is too slow, then I might use *shudder* Axe.

876
Introduce Yourself! / Re: i say hello
« on: May 30, 2012, 03:39:55 pm »
Peanuts?
!peanuts

877
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: May 30, 2012, 03:37:03 pm »
2862: You say "I lost the game" on every post

878
TI Z80 / [Contest #2] Catch the Zero
« on: May 29, 2012, 05:35:57 pm »
Hi, I've decided to enter in the z80 category in the contest. My game will involve catching the zero, but the zero moves also. I'll have more later.
Also, the AI is quite simple but I'm programming it in z80 assembly.

879

http://en.wikipedia.org/wiki/Adobe_Illustrator

try making this.

Edit: with nspire BASIC xD
You could just use a bunch of Disp commands to do it, and Request and RequestStr for input.

880
News / Re: Downgrade your TI-84 without reflashing the Boot Code
« on: May 29, 2012, 04:09:52 pm »
By the way, there was a 0.46?

881
TI Z80 / Re: zStart - an app that runs on ram clears
« on: May 29, 2012, 04:07:06 pm »
Well, i got some baaaaaad bugs back here....
First of all, when trying it out the first time my calc crashed when exiting zstart.
Then, basic programs won't work anymore, calc crashes or it gives some error at normal lines like ClrHome.
Chaining hooks doesn't seem to work to me at all.
Maybe my archive is corrupted as I am having also some problems with DCS, and they were still there after deleting and resending it.
First: What calc and OS?

882
TI-BASIC / Re: Few simple questions
« on: May 29, 2012, 04:06:29 pm »
I know DoorsCS is compatible with the newer OSes, though I'm not sure if the included xLIB library is as well.
Yes, DoorsCS includes an MP-compatible version of xLib.
Edit: I lost!

883
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: May 29, 2012, 04:04:07 pm »
2859: You wish there was a 68k section
2860: If there was, you'd win it

884
Also, as a sidenote, I'm disappointed that there's no 68k section.

885
I'll be able to work on a contest entry when I get home from Chattanooga tomorrow. I am using z80 Assembly for it though.

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