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Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: May 30, 2012, 06:26:52 pm »
2864: You have a calculator-related article of clothing
I lost the game.
I lost the game.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 871
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni« on: May 30, 2012, 06:26:52 pm »
2864: You have a calculator-related article of clothing
I lost the game. 872
TI 68K / Re: Unnamed« on: May 30, 2012, 04:34:33 pm »
More on NPCs...
Each NPC has a default phrase to say when you have no quests from him/her, and have a lists of quests to give. Each quest is represented by a list, all stored in a function, and the requirements are stored in another function, called qreqs(id). Also, the locations for the NPCs will be located in npc0 ... npc9. The shop program will use a list containing global item ids (ex: shop({1000,1001,1002,2003,3002,4005})). Edit: I might also do a port of one of DJ_O's RPGs, if that's OK with him. Edit 2: If TI-Basic turns out to be too slow, then I might implement some C. Also, I've thought about the name. I might name it Sunrise 1.1 or Moonscape (name of an abandoned computer project). 873
TI Z80 / Re: Xlib collision detection help« on: May 30, 2012, 04:15:54 pm »
Use two nested For loops. Read one character from the string, using sub(), for each iteration, and write the corresponding value to the matrix (to convert a character to a value, you can use inString). Then use real(1,...) and then DelVar to delete the matrix. After that, store "sub(Str1,θ,1)" to r1.
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TI Z80 / Re: Xlib collision detection help« on: May 30, 2012, 04:07:32 pm »
Since tilemaps are drawn using matrices, use a string, convert it to a matrix when drawing the tilemap, delete the matrix, and then use the string for collision detection.
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TI Z80 / Re: [Contest #2] Catch the Zero« on: May 30, 2012, 03:47:51 pm »
There will be a lot of obstacles. Also, I might use TI-Basic instead if I can't get a working assembly version. If TI-Basic is too slow, then I might use *shudder* Axe.
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Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni« on: May 30, 2012, 03:37:03 pm »
2862: You say "I lost the game" on every post
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TI Z80 / [Contest #2] Catch the Zero« on: May 29, 2012, 05:35:57 pm »
Hi, I've decided to enter in the z80 category in the contest. My game will involve catching the zero, but the zero moves also. I'll have more later.
Also, the AI is quite simple but I'm programming it in z80 assembly. 879
News / Re: Omnimaga Programming Contest 2012: Artificial Intelligence« on: May 29, 2012, 04:11:37 pm »You could just use a bunch of Disp commands to do it, and Request and RequestStr for input. 880
News / Re: Downgrade your TI-84 without reflashing the Boot Code« on: May 29, 2012, 04:09:52 pm »
By the way, there was a 0.46?
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TI Z80 / Re: zStart - an app that runs on ram clears« on: May 29, 2012, 04:07:06 pm »Well, i got some baaaaaad bugs back here....First: What calc and OS? 882
TI-BASIC / Re: Few simple questions« on: May 29, 2012, 04:06:29 pm »I know DoorsCS is compatible with the newer OSes, though I'm not sure if the included xLIB library is as well.Yes, DoorsCS includes an MP-compatible version of xLib. Edit: I lost! 883
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni« on: May 29, 2012, 04:04:07 pm »
2859: You wish there was a 68k section
2860: If there was, you'd win it 884
News / Re: Omnimaga Programming Contest 2012: Artificial Intelligence« on: May 28, 2012, 10:27:12 pm »
Also, as a sidenote, I'm disappointed that there's no 68k section.
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News / Re: Omnimaga Programming Contest 2012: Artificial Intelligence« on: May 27, 2012, 09:20:50 pm »
I'll be able to work on a contest entry when I get home from Chattanooga tomorrow. I am using z80 Assembly for it though.
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