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Messages - boot2490

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16
Humour and Jokes / Re: The awkward moment when...
« on: May 09, 2012, 07:54:28 am »
The awkward when you realize that this sentence started with "The awkward when."

17
Other Calculators / Re: ti 83+.. reviewed on engadget?
« on: April 02, 2012, 02:59:51 pm »
I hate how TI has a total monopoly over the calculator industry. The TI83 is simply not worth the 90 bucks, yet almost literally everybody is required to buy one. Sidenote: This guy thinks Tetris is fun? He should see some of the other calc games.

18
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: March 31, 2012, 07:22:31 pm »
2627: 28, 29...
but really,
You spend more time on omni than facebook.

19
TI Z80 / Re: Mario Kart
« on: March 31, 2012, 07:17:33 pm »
Well, you know... Mario Kart will be the first thing made with it. But rotation still is not quite working...

20
TI Z80 / Re: Boot2490's Project Ideas List
« on: March 30, 2012, 02:00:05 pm »
What are the minimum requirements for a fun fighting game?

21
Music Showcase / Re: Whatcha Making, guys?
« on: March 30, 2012, 01:58:19 pm »
I am writing an alternative soundtrack to Phoenix Wright: Ace Attorney for a friend.
http://aceattorney.sparklin.org/forum/viewtopic.php?f=30&t=6948

22
TI Z80 / Boot2490's Project Ideas List
« on: March 28, 2012, 08:21:45 pm »
Here it is, copied directly from my signature  :P

Versatile Mode Seven Engine:
On hold for a short amount of time, until I figure out rotation

Mario Kart:
On hold until mode seven is done

Simple fighting game:
Still planning

Golf Tour 2012:
Second priority; mostly planned

Axe Multiplayer Gamepack
~Pong - 50-70%, needs scorekeeping, random serves, and different angles of bounce on different parts of the paddle
~Super Pong (double breakout?) - planning
~Simpler fighting game - planning
~RPG battle? - thinking about it...
Give suggestions via topic.

Zelda engine...?
Thinking about it....
   3d w/ mode seven/raycasting or 2d?

Phoenix Wright: Ace Attorney
Thinking about it...
   Engine (harder), hard coded, (easier), or in between? (write javascript program that hard codes it for you)


Comments? Questions? Input? Output(1,1,"?")

23
Miscellaneous / Re: They blocked Omnimaga at our school D:
« on: March 28, 2012, 08:05:24 pm »
Too bad... I go to a STEM school, so the IT people are actual computer technicians, thus they know how to monitor your shit.

24
Miscellaneous / Re: They blocked Omnimaga at our school D:
« on: March 28, 2012, 07:44:13 pm »
They tried to do a sweep of all of the forums here at SciTech, but somehow Omni survived.

25
Introduce Yourself! / Re: hellow- Geek in training
« on: March 28, 2012, 07:43:10 pm »
Hello, Edgar.

BTW guys, I am his geek sensei. We go to the same school :D

Oh, and, the customary peanuts.

!peanuts

26
Introduce Yourself! / Re: Shortsonfire79 joins the club!
« on: March 25, 2012, 08:59:28 pm »
Welcome!
Let me give you a customary bag of peanuts.
!peanuts

Aside from that, uh. See ya round.

27
I don't think so, we are just discussing dungeons.

28
Hmm...

I have a lot -
 - of projects on my plate, but I'll see if I can't design a dungeon or something. However, all my projects are on hold until I have compiled a list of them.

29
Well that's almost a given. The dungeons from the 2D games are just that: two-dimensional. There's not much you can do with two dimensions. The 3D dungeons add the element of height, allowing for more complex and rewarding dungeons, mazes, puzzles, etc.

Actually, what was changed in the style of the 3d dungeons, in my opinion, could be achieved with 2 dimensions. Only a few of the newer puzzles really need the element of height, or depth. It is more in the layout and flow that it changed more than the puzzles themselves.

30
TI Z80 / Re: [axe] 2D minecraft game
« on: March 25, 2012, 06:34:01 pm »
Is it top down or side view?

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