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Messages - boot2490

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331
The Axe Parser Project / Re: Features Wishlist
« on: October 04, 2011, 08:11:41 pm »
Particle system!!

332
Casio PRIZM / Re: Stock Craze: a casio game
« on: October 04, 2011, 08:10:56 pm »
I'm just poking fun. On the other hand, your current name is too hard to type.

333
Elimination / Re: Elimination: Detecting objects as enemies
« on: October 04, 2011, 08:08:54 pm »
What about making scenery gray so you know when you see an enemy? that way you can't see them behind walls.

334
TI Z80 / Re: Essence
« on: October 04, 2011, 08:06:26 pm »
Not to be offensive, but based on the speed it looks like it takes place on the moon.

335
Miscellaneous / Re: Goner be offline for a while...
« on: October 04, 2011, 07:58:59 pm »
Okay. and it is literally impossible to get over 9000 on the SAT. The mak is 2400. and I haven't taken it yet.

336
TI Z80 / Re: Grey - zContest Entry
« on: October 04, 2011, 07:31:49 pm »
Chockosta: that is a better english word than I would have picked. Perfectly descriptive.

337
Art / Re: Sprite request post format suggestion
« on: October 04, 2011, 07:30:28 pm »
What I meant is it is nigh impossible to tell if a request still needs to be filled out or not. If you go by low reply count, some with more replies will go unnoticed. If you go by attachment number, that is inaccurate because sometimes people use things like imgur or RFG, so they aren't attachments. And sometimes, sprites have been given that do not meet the request and it still needs to be filled. It is not very crucial, but it could help both sides of a sprite request if there is better communication.

338
Art / Re: Amorphous Blob
« on: October 04, 2011, 07:26:21 pm »
What should I change about it? I was thinking of making the frames with a a smaller circle bigger. I'll do that, but later. Is it good?

339
TI Z80 / Re: BASIC Particles
« on: October 04, 2011, 07:23:46 pm »
Hey sorry my idea "bugged you", I actually thought it was a stupidly hard suggestion *after* I posted it. But it is awesome to see you actually doing it! I wouldn't (after I thought about it) have thought it would be plausible to make a usable dynamic particle system for the Z80.

340
Introduce Yourself! / Re: Hey!
« on: October 04, 2011, 07:22:21 pm »
I just figured out how to give peanuts too!
!peanuts
Welcome to σmπimαgα! Have a nice stay.

341
TI Z80 / Re: Spacky 2 - Beta Release
« on: October 04, 2011, 06:53:47 pm »
I like how your guy is the game of life before he touches the ground! lolol

342
Art / Sprite request post format suggestion
« on: October 04, 2011, 11:47:29 am »
Me and some other omniers fill out sprite requests from time to time.
However, this section of the forum is disorganized, and that is not easy.
So, if you have a sprite request, fill it like this so people know that it needs to be filled still:

SPRITE REQUEST: (two word descrition of sprite) (dimensions of sprite)
And if the request is filled, or you no longer need the sprite, edit the first post and rename the topic so it says
*FILLED* SPRITE REQUEST: (two word descrition of sprite) (dimensions of sprite)
or
*NVRMND*SPRITE REQUEST: (two word descrition of sprite) (dimensions of sprite)
When you are browsing. This makes it so that people know what you want and if you still need it.
It makes it easier for you and us request fillers.
Thank you!

343
Art / Re: my logo design
« on: October 04, 2011, 11:35:58 am »
What is that for? I could digitize it for you.

344
Art / Re: Amorphous Blob
« on: October 04, 2011, 11:30:47 am »
Here. Can someone animate this so I can tell if it is good or not? It might be too turbulent.

345
TI Z80 / Re: Essence
« on: October 04, 2011, 11:19:56 am »
Quite sadly, that looks dreadfully slow. Maybe you should scrap the backdrop, as the original screenies looked really fast.

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