Run program which stores the 15*23 level into a matrix While 1 Menu (view map, change club, swing, save, load, quit) Lbl view map Loop: check matrix bit by bit, return each value If value = 1 draw grass 4x4 sprite If value = 2 draw rough 4x4 sprite If value = 3 and so on End Lbl Change club Menu (Driver: 1->Z 5->Distance, Iron: 2->Z 4->Distance, Wedge:3->Z 2->Distance, Putter: 0->Z 1->Distance) Lbl Swing Draw thermometer Loop: expand line to match swing power like a normal power bar If max set variable to down Loop: Shrink line accordingly If line reaches bottom, go back to menu If 2nd pressed Start new line below first, Going down towards accuracy mark Test accuracy variable with closeness of line to mark If 2nd pressed, send variables to shot calculation program Lbl Save Save all variables such as position, club, hole, level pack to list Lbl Load Load variables from list Lbl Quit Goto Lbl Z Lbl Shot Calculate Use trig, wind value vs z value, and matrix data to calculate new position End Lbl Z Output "Thanks for playing! Output (block done token)
Wow it feels good to write that all down.
Idea 2: Structure Idea 2
The releases will be interesting. I will release each part of the engine written in BASIC and then I will release select parts (such as the level renderer) in AXE with source as well. That way, You can download individual parts of the engine, or the whole thing, to customize your experience.
Idea 3: Level expansion
I have several ideas here: 1. LEVEL EDITOR 2. some courses to make with it:
Pebble Beach
Whatever the first course ever is
The one from wii sports
Wailee Country Club
Please give suggestions for ANYTHING in the form of a reply.
So, you are smart, and finish the BST (Big Standardized Test) at your school with like forty minutes left. You are bored. You aren't in the mood for reading, and definitely not in the mood for the same old calculator game. How about a round at Pebble Beach? Taking a few swings at the driving range to improve your aim? Playing the Masters with Tiger?
I am planning a golf game in TI BASIC, for ease, or AXE, for the grayscale. I am currently planning. Suggestions, comments, and help is welcome.
Until this can get its own section (like ones in major community projects) Updates will be posted here.
I could also make a level editor due to the flexibility of the program to matrix format.
All ideas and progress is listed below IN THE IDEAS POST.
So if it is just a string, ("007C82807C02827C") how does it know to make a square image? Lets say I wanted to make a 94 by 62 image like that. How would I? How do you tell it how to form the image?
I am just starting Axe. How would I go about learning it? Are there any beginner tuts? I plan to make an engine replacement for Contra 83, making it faster and more playable.
I code in Alice 3D, Javascript and HTML, Stagecast, Gamemaker, TI Basic, Kid Basic, DSGM, Psuedo-Code, and I am starting in python. The nick boot2490 is a funny story. When I was really little, my FAVORITE word was "boo" I have no idea why. It probably has something to do with Monster's Inc. Anyway, I asked my parents if I could make an acount of Nickelodeon.com, but "boo" was already taken. I chose boot instead. Next time I forgot my password, boot was already taken, so it automatically suggested the 2490 suffix. Thus my forum name was born.
I also go by forte2490, because I am a musician, morganwk, (my first name along with my two last names' first letters) and morgan.
I actually think in BASIC when I am coming up with a program.
Let's see, what else.. Ask me some questions! I am interesting enough.
My forum name is boot2490 since a long time ago, but my name is Morgan. You may call me such. I have been programming TI for two years, programming since I was five (I am fourteen) if you count Alice 3D. I am currently working on several projects, those of which you may find in my signature soon.
If you need help, PM me.
HEY OPS! Can you set my join date to my first post a few days ago? I joined last year to download something, but now it says I make less than a tenth of a post a day.
I always hate what people love in FPS's. I hate it when enemies startle you. Make forks in the path, then have the enemy follow you from the other direction. Corners help. Secret doors might add some to the experience. Also, make large hordes of small enemies as common as large powerful enemies, and at the end of a level, make bosses. (All taken from watching my friend Erik play doom)
Thanks for the feedback! I am not actually upset that you are making a run and gun, (everybody is), I am upset because I recently learned that everybody is. So, the machine gun program is attached. It shoots with random lines from one point, so if you make the y displacement equal on both sides, it would look more like a dragonball z laser and less like your cannon thing slowed down (spread vs thick line). If that is confusing, I will update this post later with a gif of the idea, and an 8xp. Suggestion for plasma cannon: Make the circle it draws filled white.
P.S. How were you able to update this from school lunch?
I was just about to make something like this, (contra remake) then you show up and make one that's better then I even imagined for mine!!!
DAMNIT!!!
*Brooding*
Anyway, since you crushed my dreams, I might as well show you what I was planning. It is a really cool animation for a machine gun. (At least better than dots(No offence)(Attached)) You could store the levels externally, allowing users to make their own levels, etc.
Anyway, my machine gun is extremely slow as it is in basic, but you can get the idea of how to make it look cool like that.