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Messages - boot2490

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646
Art / Re: Sprite Conversation Game
« on: September 15, 2011, 04:46:19 pm »
Alright, people, be mature and creative!!!  :(
New picture, new rules:

Picture reveal game
Player one starts with a Sprite.
Next player downloads that image, opens it, Makes it bigger (max 640*480), and adds something the previous picture was missing. For example: (in attachments)

Each turn, reveal something as if either zooming out or putting something else in the frame.
Happy spriting!

647
Art / Re: Sprite Conversation Game
« on: September 14, 2011, 10:06:24 pm »

648
Art / Re: Sprite Conversation Game
« on: September 14, 2011, 09:58:02 pm »

649
Elimination / Re: Elimination: A New FPS
« on: September 14, 2011, 07:51:54 pm »
NOOO!!!! I just sent back my 84+ SE because my school provided one. NOOOOOO!!!!
I can't play any good games now. NOOO!!!! (I only have an 83+)

650
TI Z80 / Re: Homescreen Game Pack
« on: September 14, 2011, 06:48:41 pm »
Thank you for acknowledging my suggestions.
Would a 16*8 matrix be too big? It would delete it when the game closes.
Also, what is the goal for the overall (non-running) size of each game? In-game RAM consumption?

I very much like this pack and would love to make some additions for it.
Speaking of which, I was thinking of modifying the code for tile battle (which I enjoy) to make it a tron bikes game. What do you think?
EDIT:
Or not. that code looks very daunting.  O.O


EDIT:
P.S. How do you handle the locations for all of the objects in, say, Star dodger? There are so many. How does the program know where they are and how to move them? It seems as if there are too many stars for variables, and it doesn't use a matrix. Does it store coordinates in a list? ???

P.P.S In order to make star dodger and Dodge'em more unique, make one going up and one going down.

651
TI Z80 / Re: Homescreen Game Pack
« on: September 13, 2011, 12:43:27 pm »
Hello guys! I am planning to make a space invaders-esque addition for this.
Is it alright to use a matrix to handle all the sprites?





P.S. In order to improve the entertainment value:
*Remove tap forever (does nothing)
*Fix guitar hero (no way to lose, or quit)
*Fix ballitrix (too easy, either make it faster or make it so that more than one falls at a time)
*Fix memory (doesn't work)
*Remove pillar drop (boringly easy)
*Remove spike doom (same thing as Jump, but not as good)
*Make jump horizontal (so you don't have to hold the calc sideways)
*Remove Grass Snake (snake, but makes you angry)
*Fix dodge ball (too easy, you could change where balls come from each throw, or make it so that sometimes they are thrown next to each other so you can't rest)
*Remove avoid him (like avoid pi, but you can't really avoid it and you can't figure out the scoring)
*remove avoider (too hard to lose, untinteresting)
*remove random num (not very fun, every game is the same)
*remove star dodger (same game as dodge em but not as good)
*add random ceiling to free fall to make it harder
*shorten time limits, too long
*make lazer dodge harder
*make pong horizontal, with player on other side, nobody can win against a wall
*Make barricade drop more than one at a time (too easy)
*add more games

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