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Messages - brianbdm

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1
TI-Nspire / Re: TI-Nspire GB Emulator
« on: May 26, 2010, 09:13:17 pm »
Has TI-Boy SE /really/ been out for a whole year? It seems like I just got it. ^^

2
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: TI-Boy SE
« on: May 01, 2010, 06:21:30 pm »
You mean you would only be backing up the things currently in the RAM /before/ you run the emulator to the archive, right? Or am I mistaken?

3
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: TI-Boy SE
« on: April 30, 2010, 10:46:15 pm »
It would be really cool if you could get it to work. I'm not going to press it too much. (My NSpire is nice enough :) )
The only reason I think it would be a good idea to try is that you've already come so far. If you could work around this one glitch, it could work on all TI 84+SE calcs. It's hard to find older ones to run it on.
It DOES seem funny that an older calc that says it has less RAM can run it, but a newer one that says it has more gives you an error message. Even if it was slower, it might not be too bad on some games, and slow is WAY better than nothing at all. Especially since many of the GB games aren't fast-paced anyways.

4
TI-Nspire / Re: TI-Nspire GB Emulator
« on: April 28, 2010, 12:43:08 am »
Thanks. I get it now. It's not quite as confusing as it seems.
That guide is REALLY detailed.

5
TI-Nspire / Re: TI-Nspire GB Emulator
« on: April 22, 2010, 11:34:19 pm »
How does a regular gameshark use its codes in the games, anyways? If you don't want to explain it all to me, could you point me in the right direction?
I don't really understand how it can go from a code to a game function without it already being programmed into the game.

6
TI-Nspire / Re: TI-Nspire GB Emulator
« on: April 15, 2010, 12:37:35 am »
I just checked-
The Legend of Zelda: Oracle of Seasons uses diagonal movement, so all the other games must potentially be able to use them, too.

7
TI-Nspire / Re: TI-Nspire GB Emulator
« on: April 05, 2010, 08:29:40 pm »
Is there any possibility of adding a clock? I'd expect that might be difficult...
come to think of it... Does the Nspire even /have/ a clock like the 84? I don't actually remember ^^ I'd check, but I left it at school.

8
TI-Nspire / Re: TI-Nspire GB Emulator
« on: March 28, 2010, 10:46:20 pm »
Oh, I see. Yeah, I think there are a few games that use diagonal movements, but not very many.

9
TI-Nspire / Re: TI-Nspire GB Emulator
« on: March 26, 2010, 10:23:00 pm »
The problem is that there are no diagonal keys on the gameboy, so if you do press the diagonal, even if you're also pressing the two buttons next to it, the calculator wouldn't be able to determine which way you meant to go because you're pressing a button half way between the two directions. It's like... is the x=y line closer to the x-axis or the y-axis? Well, neither.
(I finally changed my little picture to something else. ^^)

10
TI-Nspire / Re: TI-Nspire GB Emulator
« on: March 21, 2010, 08:12:53 pm »
That could also present another problem. If you're pushing a directional key, and you skip in one direction or another, it would pick up the diagonal instead. I assume that they don't do anything in the emulator. If there were twelve buttons, three on each side, it would allow a bit of grace instead of having dead spots in the middle. It also makes it tough to switch directions quickly if you need to. Maybe you could add optional keys for people who would prefer them over the d-pad?Like you could have 4 be left, 8 be up, 6 be right, and both 5 and 2 would be down (for people who prefer arrow keys or the number pad). They might make more key combo problems, but at least you would still have the same number of keys being pressed at the same time.
...Although, being separate keys, it would be possible to press more than one of them at once, unlike the d-pad. Hm... What do you think?

11
TI-Nspire / Re: TI-Nspire GB Emulator
« on: March 21, 2010, 07:50:51 pm »
Oh, I must have skimmed over the parenthesis. Another mistake on my part.
My computer keyboard is like that. There are some key combinations that I can't do that can throw me off when I play games. I should get a gamepad instead.

12
TI-Nspire / Re: TI-Nspire GB Emulator
« on: March 21, 2010, 07:43:07 pm »
Well, I'm glad that I left myself room to mess up, but I don't feel as bad if an admin with respect in the hundreds also made the same mistake. ;)
--------
Say, why did you make the shirt key the start button instead of the control button? It would be symmetrical to the clear key for Select if you did. I always have to remind myself that it's one key lower than I think. Is there any reason you made it the shift key? I thought it may be to make contrast changes in-game, but I found out that you can do that just by hitting the + and - buttons. Will the calculator not allow you to use it?

13
TI-Nspire / Re: TI-Nspire GB Emulator
« on: March 20, 2010, 01:35:36 pm »
The 1.1 OS is needed BEFORE you insteall Ndless. ndless.bat does not install the OS, it just installs Ndless.
You'll need the 1.1 OS on your calculator, and 1.3 link software on your computer before you run ndless.bat
I'm not the real expert here, but I'm 95% sure that's how it works. I want to make sure to leave myself room for error. That's what I had to do, at least.

14
TI-Nspire / Re: TI-Nspire GB Emulator
« on: March 18, 2010, 07:24:20 pm »
So, now that you've got the GBC, you're going for the DS next, right? ;)

15
TI-Nspire / Re: TI-Nspire GB Emulator
« on: March 17, 2010, 11:29:04 pm »
I've never thought that time could be so well wasted ;) How much time do you think you've spent making this, anyways, if you include all the time on the 84 version that you've used in making the newer version?
I wrote another review for your new emulator. I still think this is one of the coolest calc things ever made. I'd say it's the very best, except for the fact that it's useless without Ndless, of course.
You mentioned that it works better on 1.2 OS rather than 1.1, but will it also work well with 2.0? I heard from somewhere online that it's incompatible with Ndless.

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