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Messages - brianbdm
46
« on: October 09, 2009, 12:37:07 am »
No ASM programs work on the NSpire? I didn't know that it was just the ASM. I didn't know which ones would and which wouldn't until I tried them. That's nice to know. Thanks. -------- Is there any chance of a NES/SNES emulator? I've heard that the NES is a lot like the original Gameboy.
47
« on: October 09, 2009, 12:18:17 am »
I know about the keypad. I have that, but the problem is the emulation. Like I can't run TI Boy on it. ...And everything that /does/ run runs slower.
48
« on: October 08, 2009, 11:33:37 pm »
I liked the Chip's Challenge game for the 83. Everybody in my school remembers playing that game in our free time in the computer lab. But they don't have it there any more. So now I'm giving it to everybody. They love it!
Say, do you think there would be any way to turn my NSpire OS into an actual 84? And what exactly is involved in making something work on the NSpire, like F-Zero? And why do some things work just fine?
49
« on: October 08, 2009, 11:15:41 pm »
If you use a tiling system, it might be easy to make a level editor for people to make their own tracks. Is that a possibility? Could you give a rough time estimate as to when it will be done? It looks really cool!
So many cool things have been developed in the past couple of months. Right now I'm reading in to what the key signing thing is. It sounds cool, but I don't understand it. ^^ I'm trying to catch up on all this stuff.
50
« on: October 08, 2009, 10:47:13 pm »
You mentioned the last letter of the serial number that has enough RAM to run it. Which kind of calculator is that for? The 83, 83+, 84+, or 84+SE? Or is it the same for all of them? I'm getting an 84+SE, providing I can find a good one. I'll probably have to look on EBAY for one.
BTW, on your F-Zero game, do you use a tiling system to make the maps (/tracks)? That would sound like the best way to save space. ~I love the 3D engine.
51
« on: October 07, 2009, 11:41:56 pm »
So, there's less RAM in the newer calculators? I got that there's something different about the RAM in the newer ones, but I don't quite understand what it is. Are the older ones better over all, or just for using the emulator?
52
« on: October 07, 2009, 10:41:09 pm »
So, what happens if it isn't a multiple of that?
53
« on: October 07, 2009, 10:02:24 pm »
They looked different. The one I got from here said Space.8xk (4 pages) was successfully generated! The one at ticalc said Pass one... Pass two... done. What does the 4 pages mean, anyways?
54
« on: October 07, 2009, 09:03:45 pm »
Which was the newer version of the program that makes your ROM an app? Was it the one on ticalc.org, or was it the one you posted a few pages back?
55
« on: October 05, 2009, 10:04:52 pm »
Would ALL of the gbc games need twice the RAM and processing speed? Maybe it would just be a bit slow?
BTW, what it is in the emulator that makes all those small glitches with each individual game? It's not like there's one single problem that's making it difficult, but a bunch of tiny things. I imagine that it's also harder to fix with all the tiny problems instead of one big one.
56
« on: October 05, 2009, 09:16:22 pm »
Say, since you've come this far, what would it take to get it to run GBC games, too? And would it be possible for it to use link functions someday?
57
« on: September 25, 2009, 08:02:26 pm »
You have Cell Sheet in at least 362 different languages. Start with that. I'd recommend at least backing up your calculator before you get rid of everything. You may want to get them back someday. Keep you SciTools if you ever use your calculator in scool. The periodic table is nice to have, too.
But at least get rid of all the other languages.
58
« on: September 23, 2009, 12:09:44 am »
What do you do to the image tag? (so I know for other images)
59
« on: September 23, 2009, 12:08:15 am »
What is it about games that sometimes make it crash when you are doing math functions?
My profile pic is on photobucket. It should work, right?
60
« on: September 22, 2009, 11:58:48 pm »
Oh, okay. I didn't know that. Is there any way that using the games on a normal calculator can make it freeze or something so I can't use it in math class? I've had mine freeze before and stuff when I use advanced games. Even when I just have them on my calculator and am not using them, it can freeze. Is there a way to keep games on my calculator but have it work normally for math class? If you reset all the RAM, might that work? I really want games, but math class comes first. BTW, is my profile picture showing up? I don't see it.
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