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Messages - LincolnB

Pages: 1 ... 66 67 [68] 69 70 ... 77
1006
Miscellaneous / Re: temp leave of absence
« on: August 04, 2011, 09:57:47 pm »
Program calcs! No, have a good time (having a good time = programming calcs :) ). See you guys later.

1007
ASM / Re: Texture drawing
« on: August 04, 2011, 09:54:12 pm »
did that basic to assembly source conversion thing work at all?

1008
Gaming Discussion / Re: A Challenge
« on: August 04, 2011, 09:52:45 pm »
ok it's coming up with something

1009
Casio Calculators / Re: Can't login to Casio kingdom
« on: August 04, 2011, 09:52:31 pm »
There is always Casiocalc.org, but the last time they were totally against calculator gaming

against calc gaming? Why?

1010
Gaming Discussion / Re: A Challenge
« on: August 04, 2011, 09:38:26 pm »
um. I click the link and it comes up with a black screen

1011
Axe / Re: Tilemapping in Axe
« on: August 04, 2011, 07:23:35 pm »
right, that would be pretty epic :) but hard to do it well in a game, and not make it look like you just crammed as many tiles as you could without considering actual content

1012
Miscellaneous / Re: Sports
« on: August 02, 2011, 10:38:00 pm »
Drumline! :w00t: and I guess pit is ok... :)

1013
Miscellaneous / Re: Sports
« on: August 02, 2011, 10:32:12 pm »
really? that's pretty cool. did you get to march in any parades/shows?

1014
Miscellaneous / Re: Sports
« on: August 02, 2011, 10:14:31 pm »
^ did you really ? I play bassoon and am very aware of how impractical it is to try and march such a beast.

1015
I actually am quite surprised that Spacky Emprise recieved no votes.  :(

Eh, I blame my circumstances. Jk it's all good :) I found out about the contest exactly two weeks before submissions were due, and I thought, what the heck, why not. Plus it's also my first 'real' game that I spent more than a couple hours on.

1016
Miscellaneous / Re: Sports
« on: August 02, 2011, 07:32:22 pm »
Marching Band ftw! I play marching snare :)

1017
Axe / Re: Tilemapping in Axe
« on: August 02, 2011, 07:21:44 pm »
also, if it clarifies anything, given an array GDB1 with n number of columns, you can access the yth element down and the xth element over via the following formula:

{y*n+x+GDB1}

keep in mind this returns one byte, a value between 0 and 255. to do other things like access nibbles and two-byte integers (between 0 and 65,535) it gets slightly more complicated, but retains the same idea.


1018
Miscellaneous / Re: Tutorial Request Thread
« on: August 01, 2011, 06:48:28 pm »
-A beginners Axe tutorial which shows you how to start coding in Axe as well as many of the basic features and how to use them correctly and eases the programmer into Axe.

Hmmm...that I can do.

1019
News / Re: Axe Parser 1.0.0 is out!
« on: August 01, 2011, 06:39:40 pm »
I still can't figure out how to send pics from my calc into axe prgms

There's a thread for that, I believe.

1020
News / Re: Tutorial section now open
« on: August 01, 2011, 06:32:55 pm »
why don't you check out builderboy's physics lessons? It's in the tutorial section.

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