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Messages - LincolnB

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106
TI Z80 / Re: GeoCore - (Formerly YAZP)
« on: March 12, 2012, 07:31:49 pm »
I don't know how it got lost, but the librarian found it somehow/somewhere, and gave it to me.

107
TI Z80 / Re: GeoCore - (Formerly YAZP)
« on: March 12, 2012, 06:34:27 pm »
Yay! I found my backpack! Progress will now resume...

108
TI Z80 / Re: Essence
« on: March 11, 2012, 04:52:36 pm »
Wow, different vehicles? Looking nice!

109
Axe / Re: Perfect pixel collision testing
« on: March 08, 2012, 07:01:30 pm »
Do you remember the engine I posted in the Seeker thread a while ago? Probably not, well anyways here it is:

http://ourl.ca/14386/270062

^^That basically has pixel perfect collisions, it's not tilemap based like most. However, the source is moderately ugly and inelegant - for example I toyed around with weird stuff like 8x inflation and the like.

111
TI Z80 / Re: GeoCore - (Formerly YAZP)
« on: March 08, 2012, 06:57:01 pm »
rough Spenceboy :(

D:

Spoiler For don't open if you get offended religiously easily:
pray pray pray!!!
Believe me I have been :P

112
TI Z80 / Re: GeoCore - (Formerly YAZP)
« on: March 08, 2012, 05:51:53 pm »
Well, this is kind of horrible. The other day, I set my backpack down in the library, went to my fourth period, and came back - and my backpack was gone. My backpack had my calculator, TI-84+, with all of my source code as well. This basically means GeoCore is on hold, until I find it. However, TBH I'm not very hopeful - it's very likely that it was stolen.

113
TI Z80 / Re: DigiCatch - Rotations Based Arcade Mini-Game
« on: March 07, 2012, 11:01:00 pm »
Yeah Darl that's basically it :D Also I attached the source and executable, I completely space it the first time.

114
Graviter / Re: Graviter
« on: March 06, 2012, 05:57:07 pm »
Yeah this is dead :P But leafy's working on something better!

115
Other Calculators / Re: The difference between a Port and a Clone
« on: March 06, 2012, 05:56:29 pm »
Yeah, thats pretty good, I agree with calc84maniac.

116
Woudn't you need all the resources, like all the pictures and stuff to be able to compile this?

117
Other Calculators / Re: Axe Undeleter
« on: March 06, 2012, 05:54:42 pm »
Wow this sounds good, I'll have to try it out sometime.

118
TI Z80 / Re: Mario Kart (faux mode seven)
« on: March 06, 2012, 05:54:05 pm »
This looks nice, I think it wouldn't be excessively hard in Axe, I mean just look at HappyBobJr's mode 7 game.

119
Axe / Re: My first axe picture
« on: March 06, 2012, 05:53:04 pm »
I can't see his avatar, but then again a LOT of image upload sites are blocked on my computer.

120
Axe / Re: Axe Q&A
« on: March 06, 2012, 05:52:13 pm »
Also relating to absorbing appvars, this is kind of an obscure feature, but it would be nice to be able to absorb only certain sections of appvars. Like say [appvAAPPVAR]<<10<<100 to absorb bytes 10 through 100 of appvAAPPVAR

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