106
TI Z80 / Re: GeoCore - (Formerly YAZP)
« on: March 12, 2012, 07:31:49 pm »
I don't know how it got lost, but the librarian found it somehow/somewhere, and gave it to me.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 106
TI Z80 / Re: GeoCore - (Formerly YAZP)« on: March 12, 2012, 07:31:49 pm »
I don't know how it got lost, but the librarian found it somehow/somewhere, and gave it to me.
107
TI Z80 / Re: GeoCore - (Formerly YAZP)« on: March 12, 2012, 06:34:27 pm »
Yay! I found my backpack! Progress will now resume...
109
Axe / Re: Perfect pixel collision testing« on: March 08, 2012, 07:01:30 pm »
Do you remember the engine I posted in the Seeker thread a while ago? Probably not, well anyways here it is:
http://ourl.ca/14386/270062 ^^That basically has pixel perfect collisions, it's not tilemap based like most. However, the source is moderately ugly and inelegant - for example I toyed around with weird stuff like 8x inflation and the like. 110
Computer Projects and Ideas / Re: Direct Your Fiery Wit Here!« on: March 08, 2012, 06:58:19 pm »111
TI Z80 / Re: GeoCore - (Formerly YAZP)« on: March 08, 2012, 06:57:01 pm »
rough Spenceboy
Believe me I have been 112
TI Z80 / Re: GeoCore - (Formerly YAZP)« on: March 08, 2012, 05:51:53 pm »
Well, this is kind of horrible. The other day, I set my backpack down in the library, went to my fourth period, and came back - and my backpack was gone. My backpack had my calculator, TI-84+, with all of my source code as well. This basically means GeoCore is on hold, until I find it. However, TBH I'm not very hopeful - it's very likely that it was stolen.
113
TI Z80 / Re: DigiCatch - Rotations Based Arcade Mini-Game« on: March 07, 2012, 11:01:00 pm »
Yeah Darl that's basically it Also I attached the source and executable, I completely space it the first time.
114
Graviter / Re: Graviter« on: March 06, 2012, 05:57:07 pm »
Yeah this is dead But leafy's working on something better!
115
Other Calculators / Re: The difference between a Port and a Clone« on: March 06, 2012, 05:56:29 pm »
Yeah, thats pretty good, I agree with calc84maniac.
116
TI-Nspire / Re: Source Code of Wolfenstein 3D released; Compile into a tns file?« on: March 06, 2012, 05:55:29 pm »
Woudn't you need all the resources, like all the pictures and stuff to be able to compile this?
117
Other Calculators / Re: Axe Undeleter« on: March 06, 2012, 05:54:42 pm »
Wow this sounds good, I'll have to try it out sometime.
118
TI Z80 / Re: Mario Kart (faux mode seven)« on: March 06, 2012, 05:54:05 pm »
This looks nice, I think it wouldn't be excessively hard in Axe, I mean just look at HappyBobJr's mode 7 game.
119
Axe / Re: My first axe picture« on: March 06, 2012, 05:53:04 pm »
I can't see his avatar, but then again a LOT of image upload sites are blocked on my computer.
120
Axe / Re: Axe Q&A« on: March 06, 2012, 05:52:13 pm »
Also relating to absorbing appvars, this is kind of an obscure feature, but it would be nice to be able to absorb only certain sections of appvars. Like say [appvAAPPVAR]<<10<<100 to absorb bytes 10 through 100 of appvAAPPVAR
|
|