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Messages - LincolnB
Pages: 1 ... 70 71 [72] 73 74 ... 77
1066
« on: July 27, 2011, 06:29:16 pm »
I too fail to see the use of the chain gun when you could be using a plasma gun. Perhaps it is a game element to give you progressively better weapons, because iirc you get the chain gun first, and the plasma gun a couple levels later. Also, since it's pretty easy to use up a lot of plasma ammo really fast, the chain gun is a pretty good backup.
1067
« on: July 27, 2011, 06:20:43 pm »
I need to ... make a counter of some sort so that it shifts the screen every few times through the loop, instead of every time.
Try this: .use the variable A for the counter you need .Main game loop:
1->A
Repeat getkey(15)
A+1->A
If A=4 1->A End
If A=1 Vertical + Vertical +{r} End
.Rest of your code goes here . .
End Let me know how that works out. Also, if you wanted to have multiple difficulty levels, you could have another variable , like B or something, and instead of writing: If A=4 1->A End , you could write: If A=B 1->A End , where B is the difficulty level, 4 being easiest / slower because it makes it wait longer to scroll, and 2 being the fastest (where it scrolls every iteration of the main game loop). Let me know if I didn't explain that very well.
1068
« on: July 27, 2011, 06:13:26 pm »
Why don't you try this?
If Y=14 !If getkey(2) or (getkey(3) Y+1->Y End End
Always, always, always remember Axe's order of operations - left to right.
So in Axe, 3+4*2 would return 14, but in school you are taught that the answer would be eleven. It takes some getting used to, but can used very much to your advantage.
1069
« on: July 26, 2011, 12:53:14 pm »
Thanks. I don't remember Cube Runner looking quite like that...is it a TAS or just an old version?
1070
« on: July 26, 2011, 12:33:25 pm »
What explosions look really good in Axe Parser? Do you have a favorite explosion in a game that you've played where the explosion looked really cool? Do you prefer particle explosions, sprite explosions, or shock wave explosions?
1071
« on: July 25, 2011, 06:17:46 pm »
Eh, I can solder. Ish. It's not that hard.
Soldering well, though, that's something else.
1072
« on: July 24, 2011, 08:44:44 pm »
1845: Noooooooooooo....
1073
« on: July 24, 2011, 08:41:22 pm »
Spacky Emprisehttp://www.omnimaga.org/index.php?action=downloads;sa=view;down=707Classic platform game for the TI-83 plus family of calculators. As lovable silicon-based life form Spacky, you must go and find your Master. One catch - your companion is your arch-nemesis. Good Luck. Featuring 20 levels of action, 8 different block types, 9 hazard types, fully commented source code, paradigm level design, and a kick butt main character. Written in Axe Parser, originally written for the Omnimaga 2011 Axe Parser game programming contest. Source is included.
1074
« on: July 24, 2011, 12:13:32 pm »
Anyone interested in beta testing Spacky 2? I have ten working levels with hologram cubes, turning lights on/off, variable height jumping, wall jumping, and that's it so far in terms of game elements. I need beta testers to help me find bugs, design better levels (maybe) and help come up with more game elements. PM me or post here if you're interested.
1075
« on: July 23, 2011, 09:41:05 pm »
1834: You know the exact times to avoid speaking with Ashbad
Isn't that all the time?
pretty much xD
1076
« on: July 23, 2011, 04:26:45 pm »
1833: You speak FArnagnlçaaiiss fluently.
1834: You know the exact times to avoid speaking with Ashbad
1077
« on: July 23, 2011, 04:24:56 pm »
Are you positive that you sent the two appvars to your calc, World1 and World2 (or World01 and World02 depending on the version you downloaded) and that they are in archive?
1078
« on: July 22, 2011, 11:11:27 pm »
If this is your first released game, though, i'm impressed! a question: why do the tiles disappear on the left side of the screen? did you redraw the screen every frame and just not make the tilemap wide enough?
1: yeah, it is 2: I didn't make the rendering area large enough, but that's fixed for Spacky 2
1079
« on: July 22, 2011, 12:52:06 pm »
Okay, I'm on it.
1080
« on: July 22, 2011, 12:51:34 pm »
Rock on U2!
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