This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - LincolnB
Pages: 1 ... 71 72 [73] 74 75 ... 77
1081
« on: July 22, 2011, 12:06:31 pm »
Which operating system do you guys have on your computer? EDIT: question no longer akwardly worded EDITEIDIT: Crap. http://ourl.ca/6464 xD
1082
« on: July 22, 2011, 11:52:53 am »
How many levels would you guys like to see on this game? I'm not sure how long to make it. The target time frame for each level is like five to ten minutes to figure out.
1083
« on: July 22, 2011, 11:48:44 am »
Thanks, I'll try that out as soon as I get on my primary computer.
1084
« on: July 21, 2011, 06:43:45 pm »
Thanks.
1085
« on: July 21, 2011, 06:34:50 pm »
Surprisingly Sir doesn't smoke Sirs.
And we all know who does....
1086
« on: July 21, 2011, 06:18:19 pm »
Is he still the silicon creature from the original story?
Yeah (most likely), and he still melts and stuff but only when he touches spikes. awesome is it okay if I make him look a bit different? What should I be exactly aiming towers, something like a robot?
Um, not totally sure what you mean, he's just a 16*16 sprite, centered in the middle Oh and try not to change him too much cause he looks awesome on the menu (thanks to leafiness0) http://img.removedfromgame.com/imgs/1-spacky2menu.png
1087
« on: July 21, 2011, 06:13:20 pm »
um, lol? I can offer to help when I get back onto my computer tomorrow. Until then, LEAVE HIM ALONE!!! HES JUST AN INNOCENT PLACEHOLDER
Okay, awesome. The animations I use are melting (5 pics), standing there (his little rocking out to the music in his head type routine - 3 pics), running (I think also 5 pics), jumping (3 pics), actually standing still (1 pic) and that's it. I'm interested to see what you come up with. Oh and all the pics are 16*16.
1088
« on: July 21, 2011, 06:06:53 pm »
Don't worry the ghost is gone lol Is it possible for when the character is falling for the screen to show more underneath it/him? Atm it's king of hard to tell where it's going
Yeah, no problem.
1089
« on: July 21, 2011, 06:05:59 pm »
Hmmm...I'll think about it
1090
« on: July 21, 2011, 06:01:21 pm »
I agree, Spacky Emprise is a bit ... lacking.
1091
« on: July 21, 2011, 05:19:26 pm »
Yeah, I wasn't really planning on adding in realistic gravity and stuff like that. Hopefully that won't make too much of a difference.
EDIT: Now that you mention it...
1092
« on: July 21, 2011, 04:56:07 pm »
Thanks. The engine was really easy (I used at least 80% Spacky Emprise code) so I should be able to focus on levels and content.
1093
« on: July 21, 2011, 04:48:54 pm »
Thanks for the help, this is pretty awesome information.
Can anyone answer my gCn client question?
1094
« on: July 21, 2011, 04:47:48 pm »
*buttsfredkin has a heart attack, dies, and goes to heaven...I am so excited for the future.
1095
« on: July 21, 2011, 04:45:06 pm »
So, I'm working on a sequel to Spacky Emprise. The main feature of Spacky 2 is going to be the addition of hologram blocks - a concept similar to dimension shifting. Anyways, have a screenie: Any feature requests? I'm completely open to any ideas. Also, can anyone offer any graphics support? I'm really bad at making menus and stuff like that look nice.
Pages: 1 ... 71 72 [73] 74 75 ... 77
|