Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - LincolnB

Pages: 1 ... 7 8 [9] 10 11 ... 77
121
Art / Re: Mockups "please say this is going to be a game"
« on: March 06, 2012, 05:50:20 pm »
That looks really good, what platform were you thinking about for this?

122
TI Z80 / Re: Seeker
« on: March 06, 2012, 05:49:48 pm »
Does the character sprite change to show the direction (It's fine if it doesn't)?

123
Gaming Discussion / Re: new game by Notch
« on: March 06, 2012, 05:48:52 pm »
Did you mean to say a Nspire MinIcraft game, not MinEcraft? I don't think Minecraft would be very practical even on an Nspire

124
News / Re: Hot_Dog steps down as manager
« on: March 06, 2012, 05:47:56 pm »
Good luck with your next adventure :D

125
I personally voted for the buffer argument to come last, that's how it's always been for me in Axe commands. Honestly though to me it doesn't matter much.

126
Ah, this would make a great Axiom, and would help out a lot with a project like XDE (If it wasn't dead :P)

127
TI Z80 / Re: GeoCore - (Formerly YAZP)
« on: March 06, 2012, 04:54:21 pm »
Lol my personal favorite was ButtsCrackers. Also thanks Phero! The release will most likely be within a month :D

128
TI Z80 / Re: DigiCatch - Rotations Based Arcade Mini-Game
« on: March 05, 2012, 04:30:39 pm »
I made it in about 2 hours :D The point is just to collect all the things you can, while avoiding the spinning thing.

129
Axe / Re: My first axe picture
« on: March 05, 2012, 03:59:05 pm »
OK, first of all wow, this is awesome. I like it so much I made a little game using the same engine! http://ourl.ca/15430.new#new

130
TI Z80 / DigiCatch - Rotations Based Arcade Mini-Game
« on: March 05, 2012, 03:56:55 pm »
What the...geometry is fun?!



Many, many, many MANY thanks to TI-Over9000, without whose genius I couldn't get that cool looking spinny thing. I based this whole thing off of his algorithm he posted the other day at http://ourl.ca/15395

By the way, this isn't a legit project, just a little proof-of-concept I put together last night after seeing TI-Over9000's thread DIGICTCH is the executable, and ROTATSRC and BSPRITES are the source code.

131
TI Z80 / Re: YAZP (Yet Another Zedd Platformer)
« on: March 03, 2012, 11:29:41 pm »
ok, after long deliberation ( too long ) I think I'm going to with GeoCore, as a replacement name for YAZP. Thanks to leafy and freyaday for their help.

132
TI Z80 / Re: Zedd Physics Library (BETA)
« on: March 03, 2012, 10:50:37 pm »
How is it different from the "normal" build?

133
TI Z80 / Re: YAZP (Yet Another Zedd Platformer)
« on: March 03, 2012, 10:50:21 pm »
like geo, as in earth, and I'm not sure what the dah is doing there but idk.

134
TI Z80 / Re: YAZP (Yet Another Zedd Platformer)
« on: March 03, 2012, 09:15:04 pm »
Gravity isn't actually a controllable element in this game, that was a physics bug (that's now fixed) but I might add gravity switching of some kind in the form of a powerup for some levels.

I'm thinking "Geodah"?

135
TI Z80 / Re: Zedd Physics Library (BETA)
« on: March 03, 2012, 09:10:37 pm »
What does this version have?

Pages: 1 ... 7 8 [9] 10 11 ... 77