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TI Z80 / Re: YAZP (Yet Another Zedd Platformer)
« on: March 02, 2012, 04:46:40 pm »
haha well I didn't INTEND to rip off portal, so maybe something more relevant to the gameplay
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 136
TI Z80 / Re: YAZP (Yet Another Zedd Platformer)« on: March 02, 2012, 04:46:40 pm »
haha well I didn't INTEND to rip off portal, so maybe something more relevant to the gameplay
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Art / Re: Note Paper 640 by 480 BMP« on: March 02, 2012, 04:46:03 pm »
Thanks, eiyeron and Nick, Nick, I think I'll use yours, that looks about right
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Other Calculators / Re: The difference between a Port and a Clone« on: March 02, 2012, 12:14:03 pm »
^^ lol port does sound more respectable.
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TI Z80 / Re: YAZP (Yet Another Zedd Platformer)« on: March 02, 2012, 12:11:53 pm »
OK, I'm reviving this project, not that it was ever dead, but it's in active development. There's going to be no scrolling, because it slowed down too much and made the gray look bad.
Anyways, I've changed the animation thing that happens when you toggle a block so it's twice as fast (and also severely bada** ) in terms of game element limitations, you're only going to be able to place blocks after you delete them, on a one-to-one ratio. So for every block you delete, you can place one somewhere else. I'm also going to add buttons, and blocks that you have to push or pull around that open doors. Other ideas? For tiles, there is also bouncy tiles and spikes. Honestly I think I have enough game elements, I'm going to try to do really good puzzles with the level design. One more thing - I'm at the point where I want to change the name. There's nothing wrong with the name YAZP, but it's always been kind of a placeholder, and seems to me to be kind of a cop-out...Anyways. If you have any ideas, post them here. 140
TI Z80 / Re: Core Wars« on: March 01, 2012, 09:59:48 pm »
Sweet! I read about this game in some book, and it sounded really awesome. Know what'd be cool? Setting this up over global Calcnet and battling fellow omni-and ceme-ians.
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Casio Calculators / Re: Free PRIZM's and ClassPad's« on: March 01, 2012, 09:57:41 pm »
Honestly it didn't do much to clarify anything, I'm more confused than I was before
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TI Z80 / Re: The Slime« on: March 01, 2012, 06:52:24 pm »
Ah, okay. I thought you were editing the tilemap somehow, but now I realize that wouldn't make sense because it doesn't actually change the tile, and also I'm sure you're not redrawing the screen every frame.
EDIT: Also, how are you doing the wall-jumping? 143
TI Z80 / Re: The Slime« on: March 01, 2012, 05:11:57 pm »
Yeah, that's a cool effect you got from SMB. How exactly are you doing it?
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Axe / Re: Axe Physics (Thanks ephan!)« on: March 01, 2012, 05:11:05 pm »
Glad you figured everything out!
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Casio Calculators / Re: Free PRIZM's and ClassPad's« on: March 01, 2012, 05:07:36 pm »
I got a weird email from them...apparently they are still giving out PRIZMs??? This is all very confusing.
Quote from: email Hi all, 146
Art / Note Paper 640 by 480 BMP« on: February 29, 2012, 11:02:56 pm »
Hello,
For a compy project, I need a 640 by 480 bitmap of some note paper. Seems like it would be simple but I suck like crap at art, so I'm asking here. It's for a "Notes" section, where the user presses F6 or something and a text entry form comes up, and this would be the background. Thanks in advance! 147
Axe / Re: Axe Physics (Thanks ephan!)« on: February 29, 2012, 10:02:26 pm »
What exactly does it do?
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Other Calculators / Re: An Exercise in Futility« on: February 29, 2012, 09:31:08 pm »
Also, it crashes in WabbitEmu because of Fullrene.
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Axe / Re: Axe Physics (Thanks ephan!)« on: February 29, 2012, 08:52:54 pm »
My bad Builder
OK, for gravity, you need to increase the Y_Offset, which looks like it's the variable B, and for border checking, you need to check to see if the character's X and Y coordinates denote that the character is off the screen. If the character is off the screen, put him back on the screen by changing the X and Y coordinates as such, and set the respective velocity to zero. And yeah, try Quigibo's code cept make sure to account for inflation. 150
Other Calculators / An Exercise in Futility« on: February 29, 2012, 08:51:42 pm »
An Exercise in Futility
http://www.omnimaga.org/index.php?action=downloads;sa=view;down=781 An Exercise In Futility, or just Futility, is a calculator game I wrote in Axe for Cemetech's contest number 8. Futility is an Arcade/Platformer Survival game, and as that denotes the goal is to survive as long as you can, throughout a host of other game elements, including various Arcade games going on in the background you need to avoid. My apologies if the App version doesn't work - just transfer the program FUTILITY.8XP to your calc's archive. |
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