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Computer Programming / Re: Teach me how to Java
« on: February 29, 2012, 08:50:48 pm »
These ones are good: http://math.hws.edu/javanotes/
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Computer Programming / Re: Teach me how to Java« on: February 29, 2012, 08:50:48 pm »
These ones are good: http://math.hws.edu/javanotes/
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News / Re: Introducing "Programming the TI-83+/84+"« on: February 29, 2012, 08:48:35 pm »
Hm, I might be interested in reading this book, although I'm not overly interested in BASIC (It's all Axe these days for me ) Seems like a good place for someone just starting programming tho.
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Portal X / Re: Portal Prelude« on: February 29, 2012, 05:24:09 pm »
There's 30 levels, and they're all more or less planned out. ( By builder, not me )
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Axe / Re: Axe Physics (Thanks ephan!)« on: February 29, 2012, 05:23:44 pm »
Yeah, you basically just check to see if the character is off the screen, and if he is, move him back on the screen. The way to check if the character is off the screen is pretty simple, you just check to see if the X coordinate is bigger than ( 96 - SPRITE_SIZE ) or if the Y coordinate is bigger than ( 64 - SPRITE_SIZE ).
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The Axe Parser Project / Re: [Axiom] Advanced Graphics [in development]« on: February 27, 2012, 04:54:19 pm »
Looks very cool - but I'm not sure I got my question about curves (not ellipses) answered.
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The Axe Parser Project / Re: [Axiom] Advanced Graphics [in development]« on: February 27, 2012, 04:34:34 pm »
Some form of curves, I'm not sure syntactically how the function would be called, would be nice. Also, being able to do everything on multiple buffers would be really nice.
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TI Z80 / Re: [Contest] My First Quantum Translocator« on: February 27, 2012, 04:33:34 pm »
Haha good point but no, I played it on a hardware calc.
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TI Z80 / Re: [Contest] My First Quantum Translocator« on: February 27, 2012, 03:55:15 pm »
Hm. For some reason, coming back to the game after having gone through it once (using the '+' deal to advance about 5 levels) it's not so bad. Maybe I was just impatient the first time around.
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TI Z80 / Re: [Contest] My First Quantum Translocator« on: February 26, 2012, 06:24:47 pm »
haha if pixel-precision is what you're going for...personally I'm not too fond of that particular element but I guess it fits the game.
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TI Z80 / Re: [Contest] My First Quantum Translocator« on: February 26, 2012, 02:21:32 pm »
I have one complaint. This game is @#$89712^# FRIGGIN hard.
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TI Z80 / Re: The Mighty Jill Off« on: February 26, 2012, 02:20:20 pm »
Cool! I'll be sure to check it out in the next coupla days.
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TI Z80 / Re: The Mighty Jill Off« on: February 25, 2012, 10:38:31 pm »
*double-post* How are you planning on implementing the save points? like in the original, when you reach a save point, it changes colors - but obviously that's not an option here, so are you going to have some kind of differentiation, like maybe a message that pops up saying something about a checkpoint reached?
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Other Calculators / Re: MFQT« on: February 25, 2012, 09:39:59 pm »
I assume you're going to load this awesomeness to TICalc and Cemetech as well?
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The Axe Parser Project / Re: Features Wishlist« on: February 25, 2012, 09:39:14 pm »
maybe clipped lines could a flag, like how Fix 5 draws text to the buffer, maybe have Fix 10 or something make all lines clipped.
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