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Messages - LincolnB

Pages: 1 ... 10 11 [12] 13 14 ... 77
166
TI Z80 / Re: TITank
« on: February 25, 2012, 09:36:41 pm »
Anyone know to make multi-calc screenies? I know Kerm's made some with his gCn demos and whatnot.

167
TI Z80 / Re: Switch
« on: February 25, 2012, 09:36:20 pm »
wow aeTIos, haha you know this isn't exactly an original idea? No offense intended Darl, this is a really good implementation of an age-old idea.

168
TI Z80 / Re: [AXE LIB] YAAM - Yet Another Axe Mapper
« on: February 25, 2012, 09:34:13 pm »
This sounds nice, hopefully it may cause some sort of an influx of grayscale platformers and such.

aeTIos, I'm sure you supply your own tilemap, and it's a very easy routine to write - maybe not worth the space in the library it would take up?

(I assume this is an Axiom, or is it a Zedd-esque style of include program, written in Axe?)

Also, does it automatically do dispgraph by itself, or do you need to include that yourself? Because if it doesn't do it by itself (or I guess even if it does) if you want to shift more than one pixel per frame, you can just call the Shift-Screen or whatever similar function multiple times.

169
Computer Programming / Re: How do you make games with coding???
« on: February 25, 2012, 09:27:16 pm »
Not sure if it's been mentioned yet but IMO the best way to display graphics using Python is Pygame (pygame.org) and the best way to package and distribute is as a .EXE file is Py2exe (py2exe.org)

170
TI Z80 / Re: Super Crate Box
« on: February 25, 2012, 09:24:17 pm »
Have you played the original, Jonius7? supercratebox.com

171
News / Re: Another PRIZM contest: Make a BASIC game or tool in 2 days!
« on: February 25, 2012, 09:21:54 pm »
This is a really good idea, like Ludum Dare if any of you know of it. Maybe we could do something similar, but for Axe game making?

172
TI Z80 / Re: An Exercise In Futility [Contest Entry]
« on: February 25, 2012, 09:19:59 pm »
Do you use Fullrene ? Programs with Fullrene crash on Wabbit (at least on my computer) while they run on my calc.

Yeah, it uses Fullrene.

And haha thanks Parser and nxtboyIII, but parser if you had read the readme you would have known how to play ;)

nxtboy, I made the title screen based off of Builderboy's flame tutorial (if you search it I'm sure you'll find it)

173
TI Z80 / Re: The Mighty Jill Off
« on: February 24, 2012, 04:59:54 pm »
Yeah, um artistically those are really good but for sure I want a way to skip the cutscenes, or if it's on ticalc I think you shouldn't have them at all...

174
TI Z80 / Re: Contest entry--Nymless
« on: February 24, 2012, 04:55:36 pm »
Very cool! However, I'm not in a position to send progs to my calc right now, the computer I'm on doesn't even have wabbit, so how about a screenie?

175
TI Z80 / Re: Zombie Gun
« on: February 24, 2012, 04:53:22 pm »
Are you using Fullrene or Crabcake?
Nope. Lol.

Wait a minute...how is it even running if it's over 8811 bytes??? O.o

176
TI Z80 / Re: TinyCraft [Axe]
« on: February 23, 2012, 06:25:06 pm »
I would be surprised if you could travel up and down on a third axis, because you would have to change the viewpoint from pure-overhead to bird's-eye-view, and render all the tiles in 3D...O.o would be very challenging.

177
TI Z80 / Re: Zombie Gun
« on: February 23, 2012, 06:23:59 pm »
Are you using Fullrene or Crabcake?

178
TI Z80 / Re: An Exercise In Futility [Contest Entry]
« on: February 23, 2012, 02:14:19 pm »
Yeah, I've gotten reports of it crashing on emulators.

179
News / Re: 2012 Cemetech contest results announced
« on: February 22, 2012, 05:40:51 pm »
I can't wait for the next contest :D Again, congrats to all who participated in this contest, and those who placed :D

Amen, and nice work leafy!

180
TI Z80 / Re: [Contest] My First Quantum Translocator
« on: February 22, 2012, 04:54:04 pm »
Many kudos from second place :D haha you deserved first, certainly.

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