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TI Z80 / Re: Raycaster from Planet Disco
« on: February 21, 2012, 08:09:57 pm »
Explain how to do stuff with dot products? (I've never even heard of them)
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 181
TI Z80 / Re: Raycaster from Planet Disco« on: February 21, 2012, 08:09:57 pm »
Explain how to do stuff with dot products? (I've never even heard of them)
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TI Z80 / Re: Raycaster from Planet Disco« on: February 21, 2012, 07:01:28 pm »
More 3D related stuff - I'm trying to set up some code that detects whether or not a given object on the unit circle (centered at your character, radius=distance between you and object) is in your FOV.
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The Axe Parser Project / Inverse Cosine of an 8.8 number« on: February 21, 2012, 05:09:38 pm »
Two questions: What is the format for an 8.8 number in Axe, and can you take the inverse cosine of an 8.8 number?
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TI Z80 / Re: Raycaster from Planet Disco« on: February 21, 2012, 04:56:48 pm »
OK Builder, I think I get it.
Is it possible to take the inverse cosine of an 8.8 number in Axe? If not, I'd like to request that feature. 185
TI Z80 / Re: The Slime« on: February 21, 2012, 04:53:42 pm »
Yeah the character moves a little too fast imo. I was just saying I don't know a thing about the game but the graphics are good, from first glance.
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TI Z80 / Re: Raycaster from Planet Disco« on: February 20, 2012, 10:50:10 pm »I believe to fix the fishbowl effect you just need to multiply the ray distance by the Cos() of the angle between your front view and the angle of the ray. What does this mean??? 187
TI Z80 / Re: The Slime« on: February 20, 2012, 10:48:42 pm »
That looks really good...I don't get it, but it looks good.
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TI Z80 / Re: Raycaster from Planet Disco« on: February 20, 2012, 02:25:08 pm »
I assume you're refferring to the "fishbowl" type effect, with non-linearly sloped walls and whatnot?
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TI Z80 / Re: YAZP (Yet Another Zedd Platformer)« on: February 20, 2012, 01:10:58 pm »
I learned that from leafy, actually; basically you just have an array full of X,Y coordinates pairs, and you shift all the coordinates every frame, adding in the current X,Y coordinates. (sorry if that doesn't make sense)
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TI Z80 / Re: YAZP (Yet Another Zedd Platformer)« on: February 20, 2012, 01:07:30 pm »
haha yeah, I agree.
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TI Z80 / Re: Raycaster from Planet Disco« on: February 20, 2012, 12:55:39 pm »
Compressed programs? Neither of the three have any sort of compression going on (that I know of), it's just regular Axe.
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TI Z80 / Re: Raycaster from Planet Disco« on: February 20, 2012, 12:52:46 pm »
hehe you know there are two other raycasters right?\
Runer's: http://ourl.ca/8272 and Squidgetx's: http://ourl.ca/8144 193
TI Z80 / Re: Raycaster from Planet Disco« on: February 20, 2012, 12:48:40 pm »
Ion? What do you mean?
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TI Z80 / Raycaster from Planet Disco« on: February 20, 2012, 12:35:35 pm »
So I decided to make my very own (extremely hard to see) disco-caster for my Flashlight Demo thread. It was actually really easy, from what I already in the the flashlight demo.
(in retrospect I went a little crazy on the psychedelic wall effects) |
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