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TI Z80 / Re: Nulled-- An Axe Building/Economy game
« on: February 03, 2012, 06:52:51 pm »
OK. I think I'll post a tutorial about it, or just post here a little later.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 211
TI Z80 / Re: Nulled-- An Axe Building/Economy game« on: February 03, 2012, 06:52:51 pm »
OK. I think I'll post a tutorial about it, or just post here a little later.
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TI Z80 / Re: FLAK - an anti-aircraft shooting game« on: February 03, 2012, 06:47:45 pm »
Good, I like that.
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TI Z80 / Re: FLAK - an anti-aircraft shooting game« on: February 03, 2012, 02:15:37 pm »
Looking good! Have you considered allowing the character to move around, and interact with the ground somehow?
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TI Z80 / Re: Nulled-- An Axe Building/Economy game« on: February 03, 2012, 02:11:49 pm »
Scrolling tilemap's not so hard, I can try and explain (preferably on IRC) sometime.
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News / Re: 2 years of Axe Parser« on: February 03, 2012, 02:09:56 pm »
Yay! Even in the last month, I've noticed new Axe projects popping up all over the place. Wonderful!
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News / Re: CGPN: The Calculator Game Programming Newsletter« on: February 02, 2012, 07:07:49 pm »
*bump*Tilt*CRASH!*
so,,,what happened to the newsletter? 217
Escheron: Shadow over Ragnoth / Re: Escheron: Shadow over Ragnoth« on: February 02, 2012, 07:05:49 pm »
Yeah, that's usually what's referred to.
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TI Z80 / Re: Carnage: An Axe RPG« on: February 02, 2012, 07:04:12 pm »
Looks great but sword collisions seem off? also, "deletion code"? What is that?
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For the longest time, I have wondered about Pt-Mask and how the heck to use it effectively, but after an IRC discussion with Runer112, I think I have it!
I hope this clears up something for someone else who might been in the same position I was. Runer112 Pt-On() has two colors Runer112 black and trasnparent Runer112 Pt-Off() has two colors Runer112 black and white Runer112 Pt-Mask() has 4 colors Runer112 transparent, white, gray, and black Runer112 Pt-Mask()r has 3 colors (and a sort of color) Runer112 transparent, white, black, and xor Runer112 I don't know if I have any example sprites around here... Runer112 but let's just do something simple buttsfredkin k Runer112 [00000000FFFFFFFF][0000FFFF0000FFFF] buttsfredkin right Runer112 that would draw a sprite Runer112 first two rows are transparent Runer112 next two rows are white Runer112 next two are gray Runer112 and last two are black buttsfredkin so correct me if I'm wrong here buttsfredkin 00 = transparent buttsfredkin 01 = white buttsfredkin 10 = gray buttsfredkin 11 = black buttsfredkin ? Runer112 yup, that's how Pt-Mask() works Runer112 and it draws it all in one call buttsfredkin and you give it a single pointer to a 16 byte sprite? Runer112 instead of having to do two separate calls for drawing a normal grayscale sprite Runer112 yup Runer112 and that 16-byte sprite should be formatted as 2 8-byte sprites buttsfredkin right buttsfredkin what about Pt-Mask()r? Runer112 although r normally denotes back buffer/grayscale Runer112 in this case it means the opposite Runer112 only because Pt-Mask() was added first Runer112 so that works a lot like Pt-Mask() without the r buttsfredkin alright Runer112 except it only draws to the main screen buffer, so only for black and white Runer112 00 = transparent Runer112 01 = black Runer112 10 = white Runer112 11 = xor 220
Other Calculators / Re: Your calc programming history timeline« on: January 25, 2012, 05:07:42 pm »Was Futility just deleted or something? No, I just submitted it to Cemetech contest 8 and amn't allowed to released it yet. 222
TI Z80 / Re: The Mighty Jill Off« on: January 19, 2012, 01:38:19 pm »
hey, so if the cutscenes aren't entirely family friendly, will you include an option to skip them?
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TI Z80 / Re: YAZP (Yet Another Zedd Platformer)« on: January 18, 2012, 10:17:13 pm »
Yeah, the speed issue is just because I refresh the screen more to try and get better looking gray, but I'll probably have to end up sacrificing a wee bit to maintain good speed.
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Other Calculators / Re: Your calc programming history timeline« on: January 18, 2012, 04:57:31 pm »
2011: Spacky Emprise (first real game)
2011: Spacky 2 2011: PaintPad (Unreleased) 2011: Base 671 (Unreleased) 2011: Fantastic Sam 2012: Futility (Finished, but Unreleased) 2012: YAZP (Unreleased) 225
TI Z80 / Re: YAZP (Yet Another Zedd Platformer)« on: January 18, 2012, 04:54:07 pm »
Thanks everyone, and as promised I present to you the scrolling background:
I'm still working out a coupla collions related bugs (see the little slices of land left behind there when you erase blocks), and I'm going to tinker around with interrupts to see if I can't get the gray to look nicer. |
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