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F-Zero 83+ / Re: F-Zero Progress Thread
« on: December 21, 2011, 09:29:19 pm »
Sweet! This is awesome.
EDIT: was referring to the screenie on the last page^^
EDIT: was referring to the screenie on the last page^^
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 256
F-Zero 83+ / Re: F-Zero Progress Thread« on: December 21, 2011, 09:29:19 pm »
Sweet! This is awesome.
EDIT: was referring to the screenie on the last page^^ 257
News / Re: Will you survive to the 7 nDoom Hells?« on: December 21, 2011, 09:27:19 pm »
YES CHEX QUEST!
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Nostalgia / Re: Nostalgia - An Axe RPG« on: December 21, 2011, 12:55:17 pm »
Very nice! I'm willing to be a beta tester, if you're looking.
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TI Z80 / Re: Sparta GUI Library *Alpha*« on: December 21, 2011, 12:53:04 pm »
Gotcha. So it works the same way as Zedd.
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TI Z80 / Re: Sparta GUI Library *Alpha*« on: December 21, 2011, 12:47:59 pm »
Wait, this is a library, but it's not a program with subroutines in it? How does that work?
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General Discussion / Re: Drummers or other musicians, somewhere?« on: December 21, 2011, 12:47:12 pm »@ builderboy, such a band that plays in the streets with trumpets and percussion an others.. WOOT! I'm on drumline, so I play marching snare in my high school marching band, which is way fun. I've also played the bassoon for 3 and a half years, and the piano for 10 years. 262
TI Z80 / Re: Zombie Gun« on: December 21, 2011, 12:00:13 pm »
Looks really good, do zombies come from the other direction as well?
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TI Z80 / Re: Zombie Gun« on: December 20, 2011, 03:35:52 pm »
I'm not familiar with Zombieville, so I can't give any suggestions. Maybe prototype both and ... oh wait. You can't release any code or demos before the contest. Never mind, is there a flash version?
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TI Z80 / Re: Seeker« on: December 20, 2011, 03:28:44 pm »
Silence 2 will be 20,000 to 40,000 bytes without any level data? That's huge!
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TI Z80 / Re: TI-Defend« on: December 20, 2011, 03:27:18 pm »
yeah, you might want to adjust your settings in Wabbit. If you go to calculator/options/display, you can adjust how the grayscale shows up on the screen.
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TI Z80 / Re: The Quest RPG: Programming progress« on: December 19, 2011, 03:30:03 pm »
Why don't you just say 33->{K+20} ?
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TI Z80 / Re: PaintPad - On-Calc Paint and Text Editing« on: December 19, 2011, 01:15:10 pm »
It exports a 768 byte appvar that can be copied to the screen with the simple axe command Copy:
Copy(POINTER_TO_APPV,L6,768) Dispgraph something like that^^ I don't know if this will be usable for BASIC programs. 269
TI Z80 / Re: PaintPad - On-Calc Paint and Text Editing« on: December 18, 2011, 02:31:58 pm »
Yeah, I need to do a fairly massive code reorganization before I can use the Save/Load routines I wrote for the text editor portion in the paint editor portion. Should be relatively easy, I'll finish it as soon as I finish Futility, which I need to get out of the way for the contest, and I'm about half way done with the code reorg.
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The Axe Parser Project / Re: Features Wishlist« on: December 17, 2011, 09:35:07 pm »
Oh, I was under the impression Freyaday wanted white pixels in the sprite to show up black on the screen, and black pixels to not show up. Guess not.
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