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Messages - LincolnB

Pages: 1 ... 16 17 [18] 19 20 ... 77
256
F-Zero 83+ / Re: F-Zero Progress Thread
« on: December 21, 2011, 09:29:19 pm »
Sweet! This is awesome.

EDIT: was referring to the screenie on the last page^^

257
News / Re: Will you survive to the 7 nDoom Hells?
« on: December 21, 2011, 09:27:19 pm »
YES CHEX QUEST!

258
Nostalgia / Re: Nostalgia - An Axe RPG
« on: December 21, 2011, 12:55:17 pm »
Very nice! I'm willing to be a beta tester, if you're looking.

259
TI Z80 / Re: Sparta GUI Library *Alpha*
« on: December 21, 2011, 12:53:04 pm »
Gotcha. So it works the same way as Zedd.

260
TI Z80 / Re: Sparta GUI Library *Alpha*
« on: December 21, 2011, 12:47:59 pm »
Wait, this is a library, but it's not a program with subroutines in it? How does that work?

261
General Discussion / Re: Drummers or other musicians, somewhere?
« on: December 21, 2011, 12:47:12 pm »
@ builderboy, such a band that plays in the streets with trumpets and percussion an others..

I was in a marching band, but we did field shows mostly, and then concerts during the off season.

WOOT! I'm on drumline, so I play marching snare in my high school marching band, which is way fun. I've also played the bassoon for 3 and a half years, and the piano for 10 years.

262
TI Z80 / Re: Zombie Gun
« on: December 21, 2011, 12:00:13 pm »
Looks really good, do zombies come from the other direction as well?

263
TI Z80 / Re: Zombie Gun
« on: December 20, 2011, 03:35:52 pm »
I'm not familiar with Zombieville, so I can't give any suggestions. Maybe prototype both and ... oh wait. You can't release any code or demos before the contest. Never mind, is there a flash version?

264
TI Z80 / Re: Tag 2
« on: December 20, 2011, 03:30:09 pm »
Very cool! I also am in favor of the idea of an exit vortex.

265
TI Z80 / Re: Seeker
« on: December 20, 2011, 03:28:44 pm »
Silence 2 will be 20,000 to 40,000 bytes without any level data? That's huge!

266
TI Z80 / Re: TI-Defend
« on: December 20, 2011, 03:27:18 pm »
yeah, you might want to adjust your settings in Wabbit. If you go to calculator/options/display, you can adjust how the grayscale shows up on the screen.

267
TI Z80 / Re: The Quest RPG: Programming progress
« on: December 19, 2011, 03:30:03 pm »
Why don't you just say 33->{K+20} ?

268
TI Z80 / Re: PaintPad - On-Calc Paint and Text Editing
« on: December 19, 2011, 01:15:10 pm »
It exports a 768 byte appvar that can be copied to the screen with the simple axe command Copy:

Copy(POINTER_TO_APPV,L6,768)
Dispgraph

something like that^^ I don't know if this will be usable for BASIC programs.

269
TI Z80 / Re: PaintPad - On-Calc Paint and Text Editing
« on: December 18, 2011, 02:31:58 pm »
Yeah, I need to do a fairly massive code reorganization before I can use the Save/Load routines I wrote for the text editor portion in the paint editor portion. Should be relatively easy, I'll finish it as soon as I finish Futility, which I need to get out of the way for the contest, and I'm about half way done with the code reorg.

270
The Axe Parser Project / Re: Features Wishlist
« on: December 17, 2011, 09:35:07 pm »
Oh, I was under the impression Freyaday wanted white pixels in the sprite to show up black on the screen, and black pixels to not show up. Guess not.

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