Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - LincolnB

Pages: 1 ... 18 19 [20] 21 22 ... 77
286
TI Z80 / Re: PAINT Image Editor (TI-83+/84)
« on: December 16, 2011, 10:34:49 pm »
Hey, it's like PaintPad! Very cool. Props on following through and completing the project (unlike PaintPad :P )

287
Axe / Re: Axe Q&A
« on: December 16, 2011, 07:24:39 pm »
How would I combine two strings, such as
"Hello "->Str1
"World!"->Str2
.A guess
Str2->{Str1+6}
Text(1,,Str1)
.^ would that work?

no, that just puts a pointer to Str2 in the sixth byte of data starting at Str1. You would need to set up some kind of a loop to copy single bytes of data from Str1 to Str2.

288
TI Z80 / Re: Tag 2
« on: December 16, 2011, 07:10:05 pm »
Quick suggestion: I'm not overly fond of the current button you have in place, the one to activate the crate dropper thing. Don't get me wrong it doesn't really detract much from the game much, but I know you can do better :) This is just one of those little nitpicky details.

289
TI Z80 / Re: Grappler!
« on: December 16, 2011, 07:08:08 pm »
Also, do you have the link for the tilemap compression thingamajig?

Oh yeah, sorry I forgot about that. I'll try and get that to you later today. And for pxl based collisions, you can go ahead and use the engine I wrote for Seeker if you want to.

290
TI Z80 / Re: Tag 2
« on: December 16, 2011, 05:37:50 pm »
aeTIos, you should try and come up with your own! I'm sure leafiness0 has spent a lot of time thinking about and coming up with really cool and original graphics, and although I somewhat doubt he would deny you permission, IMO it's best when game developers come up with as original graphics as they can.

291
TI Z80 / Re: Grappler!
« on: December 16, 2011, 05:30:39 pm »
very cool, it looks great! Are you going to add Y axis scrolling, cause that would be boss.

292
TI Z80 / Re: Tag 2
« on: December 15, 2011, 11:32:03 pm »
Tag was awesome! Just the controls were a little frustrating, but it really was a great game. I assume you're going to change the character animations at some point? Anyways, it looks amazing.

293
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: December 15, 2011, 09:08:46 pm »
2552: You think the started the calculator programming trend. :)
trend? is there a plethora of programmers that I am not aware of? XD

Yeah, like everyone on omnimaga for instance!

294
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: December 15, 2011, 09:49:11 am »
2552: You think the started the calculator programming trend. :)

295
The Axe Parser Project / Re: Features Wishlist
« on: December 15, 2011, 09:32:58 am »
In the poll, what is meant by "Better UI Features"?

296
Axe / Re: Axe tile mapping! HELP!
« on: December 15, 2011, 09:29:58 am »
Changing S and T by 1 increments by 1 pixel at a time, right?

Yeah, that's right. And "width of map in tiles" means you enter the number of columns your entire map has.

297
TI Z80 / Re: An Exercise In Futility [Contest Entry]
« on: December 14, 2011, 10:39:59 pm »
Thanks! Update in the first post, with screenie :)

298
TI Z80 / Re: An Exercise In Futility [Contest Entry]
« on: December 14, 2011, 07:19:30 pm »
Haha on the first post, when I mentioned modes, what that is is pretty much different graphics styles, like your character sprite changes, and all the tiles take on a different shape. There's a retro graphics mode, and your character has a cool tail looking thing (slightly different from the screenie in the first post, I changed it to look less like a blatant Graviter rip off), there's a smiley face mode, where you have a bunch of little black smiley faces that follow you around (you can throw them), there's a zero-gravity mode, meant to simulate outer space, there's a jumping bean - type mode, and the final mode is a reverse gravity mode, and you turn into a space ship.

Yeah, it's a little weird :) Should be fun, tho. (I hope)

299
TI Z80 / Re: Futility [Contest Entry]
« on: December 14, 2011, 03:51:24 pm »
Okay, I've changed the art style, and I've changed the focus of the game, which was always a little flaky before. Update in the first post, again.

300
Other Calculators / Re: [GOOGLE CHROME] Omnimaga and Cemetech notifier
« on: December 13, 2011, 10:36:37 pm »
Very cool, I won't really be able to use this until I get more RAM on this box (Chrome is a RAM-beast :P), but it looks pretty sweet.

Pages: 1 ... 18 19 [20] 21 22 ... 77