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TI Z80 / Re: [Contest] ZAMPO
« on: June 30, 2012, 06:03:10 pm »
This is a pleasantly surprisingly original and creative storyline with zombies - something I haven't seen a whole lot of. Good luck!
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 31
TI Z80 / Re: [Contest] ZAMPO« on: June 30, 2012, 06:03:10 pm »
This is a pleasantly surprisingly original and creative storyline with zombies - something I haven't seen a whole lot of. Good luck!
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TI Z80 / Re: In Medias Res (Contest Entry)« on: June 17, 2012, 11:17:59 pm »
Yeah, that's pretty much exactly how it works. Aaaand the premise of the game is...being worked on. lolz
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TI Z80 / Re: In Medias Res (Contest Entry)« on: June 17, 2012, 10:55:30 pm »
Thanks. There's 12 directions, but that's because I only wanted to make 12 sprites; theoretically, the engine I have could support up to 256 directions Anyways, its pretty simple, after the contest I'm ofc going to release the code, but really all I'm using is sine and cosine with some little tweaks.
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TI Z80 / Re: In Medias Res (Contest Entry)« on: June 17, 2012, 09:28:16 pm »
Yeah, thats probably how I would describe it. See, I like puzzle games, but I didn't want to make yet another cramped, static puzzler. I wanted a) dynamic enemies and b) large worlds. At its core, I guess you could say its mostly a puzzle game. But I love the feel of adventure games, and I'm trying to recreate that.
Screenie (finally): 35
TI Z80 / Re: In Medias Res (Contest Entry)« on: June 15, 2012, 07:23:14 pm »
OK, I have actually been working on this, but as you can tell I'm not one to document my progress much. Here are some things I've gotten working (screenie soon, probably)
Quite a few more things i need to implement. 36
TI Z80 / Re: [Contest] Embers:Phoenix« on: June 15, 2012, 07:11:33 pm »
Things like this usually aren't a particularly big deal, artistic expression and whatnot. Just do whatever.
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TI Z80 / Re: [Contest] Embers:Phoenix« on: June 14, 2012, 02:39:50 pm »
I would make the letters black and have a white outline, personally. Its still kinda hard to read.
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TI Z80 / Re: [Contest Entry] AntiZer0« on: June 14, 2012, 02:38:39 pm »
Um, ok...so is it a text-based chatbot type of thing? Do you have any game mechanics planned out?
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TI Z80 / Re: [Contest Entry] AntiZer0« on: June 05, 2012, 04:48:11 pm »
Wait, I don't get it. What exactly do you do in this game?
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ASM / Re: Enemies and objects« on: June 05, 2012, 04:17:04 pm »
Personally, I have a set of subroutines like CreateEnemy(), KillEnemy() which add to/subtract from the list of enemies (stored in free ram wherever), and some stuff with MoveEnemy, SimEnemies(), which runs through the list and moves the enemies however I defined it. And collisions and whatnot
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ASM / Re: Enemies and objects« on: June 05, 2012, 04:11:39 pm »
what kind of discussion are you trying to start?
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Other / Re: Got A New Computer / Selling My Old Computer« on: June 02, 2012, 09:32:12 pm »it also came with a keyboard and a mouse, all for $370, free shipping. Holy crap, that is a steal. Where did you buy it? 43
TI Z80 / Re: In Medias Res (Contest Entry)« on: June 01, 2012, 05:22:00 pm »
Got a simple enemy engine working; its not a whole lot, but I'm trying to code as modularly(?) as possible.
All they do right now is move when the player's near them; I've spent most of the time thus far building the engine, working a touch on the menu, and coding a sprite editor that suits me. 44
TI Z80 / Re: Nemesis-raycasting« on: June 01, 2012, 05:04:54 pm »
Why can't you make screenshots? Its very easy, if you have wabbitemu (which is free)
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TI Z80 / Re: [Contest] Embers:Phoenix« on: June 01, 2012, 12:32:06 pm »
Wow, we're going to have stiff competition for this contest. This looks dang good.
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