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Messages - LincolnB

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346
News / Re: POTY 2011 open!
« on: December 04, 2011, 09:38:18 pm »
Hm, it really is too bad Portal Prelude didn't come out in time, cause a release is imminent. Next year, maybe.

347
TI Z80 / Re: The Impossible Game
« on: December 02, 2011, 06:26:33 pm »
wow that guys must be some kind of a beast :P

348
TI Z80 / Re: Swords
« on: December 02, 2011, 06:23:42 pm »
The controls are fine, IMO. However, I appear to be stuck on level three:



Is that by design? Cause I could just restart the level and try again, which is cool too. (btw, is there an easy way to restart other than exiting out and loading my previous game?)

349
News / Re: zContest 2011 Deadline Reached
« on: December 02, 2011, 05:52:09 pm »
looks sweet! Ima download some sweet games now...

350
Axe / Re: Multiplayer Link-Port Gameplay [Question]
« on: December 02, 2011, 05:16:09 pm »
ok, thanks guys.

351
Axe / Re: ANother noob qusestion
« on: December 02, 2011, 05:11:54 pm »
GPOS stands for Game Programming On Steroids, I'm assuming you didn't then ;)

352
Elimination / Re: Elimination: A New FPS
« on: December 01, 2011, 10:57:11 pm »
if (read: when) I download this when the demo comes out, consider me a tester :) Tho, it's worth noting that I don't test to find bugs. I test games to tell you how fun they are (in a very specific way, ofc)

353
News / Re: POTY 2011 open!
« on: December 01, 2011, 10:48:13 pm »
I voted for Zedd. Not that the other entries were bad, I just think Zedd is the most useful to me.

354
Axe / Re: Multiplayer Link-Port Gameplay [Question]
« on: December 01, 2011, 10:48:00 pm »
like, how would I go about implementing a system where you're playing a multiplayer calc game through the link port, and the gameplay is just like a regular platform game like Stick Ninja (meaning, 8*8) or something, but there's two characters, and you see your character, and the guy on the other end sees his?

I haven't really had the chance to experiment with the link port cause I don't have a link chord :P but I'm getting one for christmas, but at this point I'm just wondering what's out there, if there's much at all D:

355
TI Z80 / Re: asmdream is waking up...
« on: December 01, 2011, 10:29:18 am »
Very nice! I don't code ASM, I'm more into the Axe side of things, but this sounds pretty neat.

356
Axe / Multiplayer Link-Port Gameplay [Question]
« on: December 01, 2011, 10:26:29 am »
An Axe question: For Base 671 (among many other project ideas) I'm really wanting to get into implementing multiplayer support through the link port. What techniques and routines are out there for link-play?

357
TI Z80 / Re: Sonic Physics
« on: November 30, 2011, 10:18:24 pm »
Awesome! Looks sweet.

358
TI Z80 / Re: [Contest] My First Quantum Translocator
« on: November 29, 2011, 10:00:57 pm »
looks sweet, is it based/hacked off Zedd at all?

359
TI Z80 / Re: Space Impact +
« on: November 29, 2011, 07:32:20 pm »
You mind posting the screenies on removedfromgame? Image shack is blocked here :P

360
TI Z80 / Re: GlassOS
« on: November 29, 2011, 07:28:20 pm »
that looks very cool. Not super designy and maybe not as user friendly as it could be but it looks very useable and I don't think UI will be a big issue. Nice work!

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