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TI Z80 / Re: Swords
« on: November 18, 2011, 10:47:44 am »
screenie?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 377
Computer Projects and Ideas / Re: What should I call my Engine?« on: November 18, 2011, 10:47:33 am »
I would suggest something like Mars RPG Engine or something. Not really related to Daemons at all but still kinda cool. Or, you could make it some kind of a (really lame) pun, like call this sub engine the Mailer Engine (Mailer-Daemon yuk yuk yuk)
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TI Z80 / Re: Tale of the Lost Map« on: November 18, 2011, 10:42:36 am »
that looks sweet. Props on an awesome menu screen! Pure BASIC? Wow.
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Art / Re: Megaman Sprites« on: November 18, 2011, 09:55:03 am »
These are freaking awesome sprites, and I hope they get used in a game sometime.
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Graviter / Re: Graviter« on: November 17, 2011, 05:13:36 pm »
Oh, i've experienced something similar with my own experience on collisions with larger objects to smaller objects. I think it's because of Zedd's corner-checking method of collision detection (it does that, right?)
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TI Z80 / Re: Spacky 2 - Beta Release« on: November 17, 2011, 05:12:09 pm »
Yeah, it'll have great physics for sure.
* buttsfredkin grins devishly as he sets to work hacking Zedd to work with scrolling maps...
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TI Z80 / Re: Spacky 2 - Beta Release« on: November 16, 2011, 10:33:53 pm »
lol I'm thinking about it. It'll be immensely betterly (?) programmed, because I'm much better now than I was then.
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TI Z80 / Re: Project Ideas needed!« on: November 16, 2011, 10:32:04 pm »
Make a platformer! That was my first "real" game (although there were many lesser projects), and I learned a ton. There's a link in my sig (Spacky Emprise (it sucks)) if you want to see it.
If you ever get stuck, use the BUTTS FREDKIN ALGORITHM: It goes like this: 1. Write down the problem 2. Think REALLY HARD 3. Write down the solution lol it sounds like a joke but it actually works. 387
Computer Projects and Ideas / Re: Nymless Port« on: November 16, 2011, 10:29:49 pm »
hey, that sounds awesome. Good luck with everything!
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CaDan SHMUP / Re: Yet another shooter« on: November 16, 2011, 10:17:44 am »
hmm...good luck! We're all behind you here.
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TI Z80 / Re: Zedd Physics Library (BETA)« on: November 16, 2011, 10:15:24 am »
Zedd is really good as-is, but even better if you know what you're doing enough to modify it to your specific needs
EDIT: Do all sprites have to be pointed to Str0SP, or does it not matter?Yeah, by default, Zedd looks at Str0SP for the sprites. 390
Graviter / Re: Graviter« on: November 16, 2011, 10:13:42 am »Like what stuff specifically? Yeah, but in their defense, you can do more graphically with appvars. Not that I'd ever use huge appvars like that in a "real" game. |
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