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Messages - LincolnB
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391
« on: November 16, 2011, 10:12:16 am »
The release may or not come this Sunday, because not as much feedback came from the beta testers as we would have hoped, and I'm not quite ready with the level editor. (hey, I've been busy)
392
« on: November 16, 2011, 10:08:25 am »
mine was me "fixing" some TI Connect issue...I thought I was so cool. https://http://ourl.ca/3519/204224OMG wow I was such a n00b
393
« on: November 16, 2011, 10:00:01 am »
That looks pretty sweet. The Game Menu leaves a little to be desired, and the level select screen is decent enough, but the thing that really impressed me the most was the iOS like GUI demo. Looks very cool!
EDIT: Wow, pretty bad necro for Xeda and me. Is this project still being updated?
394
« on: November 15, 2011, 06:10:01 pm »
Nah, all the levels are designed. We might make a thread for posting your own level packs, though...I think I'll do that.
395
« on: November 15, 2011, 06:09:23 pm »
yeah, I think we all just need to kinda...chill out. Peace, brothers. Haters will hate, whatever, Axe/BASIC/ASM programmers will program their fav language, regardless of if you show them a rock solid argument for why you think it's not as classy or elegant or blah as another language. I guess it's more about yourself, how you choose to react to things. IMO, language debates never really create anything but contention, not because people say mean things, but because people over react...anyways.
396
« on: November 15, 2011, 05:23:21 pm »
Loadable levels will be appvars.
397
« on: November 15, 2011, 05:21:21 pm »
Like what stuff specifically?
well, for that thread I linked to I have a 768 byte appvar that's basically just a picture, and I copy it to L6 every frame. I was just wondering if you're doing anything like that, and how you would fit that much data into a single program. But yeah.
398
« on: November 14, 2011, 10:46:15 pm »
Honestly, I don't ever use Output(). I use Fix 1 for large font and the Text() function, so I've never really bothered to figure out the Output command syntax.
399
« on: November 14, 2011, 10:40:37 pm »
Seriously, I use Axe ALL THE TIME (I haven't touched ASM and left BASIC a looooong time ago), so you might expect me of all people to get at least a little worked up about this, but really, I'm having a hard time getting mad at anyone. I don't think it's quite fair to get mad at DJ_O because I think in large part he made this topic for precautionary purposes mostly, so yeah. Keep in mind, all this is just something to keep an eye out for.
400
« on: November 14, 2011, 10:35:29 pm »
All of my coding is on-calc, on the built-in program editor, in Axe.
401
« on: November 13, 2011, 11:04:16 pm »
still need help? I can help you if you do.
402
« on: November 12, 2011, 04:32:08 pm »
sigh...TI-connect is a piece of shiz. Try clearing RAM, replacing batteries, re-downloading Zedd, re-sending, running as admin, etc.
403
« on: November 12, 2011, 04:31:05 pm »
yep, I've been getting into puzzle games a lot lately. Don't worry, there will be plenty of puzzles!
404
« on: November 12, 2011, 04:30:13 pm »
the thing with using lots of DrawInv statements is that it's slow. I agree with Freyaday.
Also, have you considered my past idea? It was being able to absorb appvars into executables, the way you can with TI-OS pictures by going like this: [Pic1]->Pic1 . It would be awesome to be able to go like this: [appvBLAH]->GDB1
405
« on: November 11, 2011, 11:03:44 pm »
looks sweet! I don't have a nspire, tho, so I can't play it ...
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