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TI Z80 / Re: Shyne - A New Approach To Text Editing
« on: November 10, 2011, 05:19:12 pm »
haha PDF on calc would be pretty fantastic.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 421
TI Z80 / Re: Shyne - A New Approach To Text Editing« on: November 10, 2011, 05:19:12 pm »
haha PDF on calc would be pretty fantastic.
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TI Z80 / Re: Swords« on: November 10, 2011, 05:16:24 pm »
The first two games I made, Spacky and Spacky 2 didn't have good physics (btw they sucked don't play them), but they were a really good learning experience so don't feel like you wasted time on this^^
Also, for physics based collisions, Zedd physics engine is a good option... 423
Graviter / Re: Graviter« on: November 10, 2011, 05:09:11 pm »
ZEDD FTW! Zedd is the frikkin shiz!
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TI Z80 / Re: Snake and Copter« on: November 10, 2011, 05:08:19 pm »
*ahem* is someone discouraging programing? Heresy!
Na, I see what you mean. Snake looks great! 425
TI Z80 / Re: Unreal Notator« on: November 10, 2011, 10:25:07 am »
mmm, I laik. can it play sound of stuff you've notate?
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Portal X / Re: Portal Prelude« on: November 10, 2011, 10:19:42 am »
YES! I figured it out! (after some IRC discussion with leafiness)
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Portal X / Re: Portal Prelude« on: November 10, 2011, 10:07:07 am »can I have a hint?Put one portal right next to the button and one portal on the right hand ceiling. Which button, the left or the right? 429
TI Z80 / Re: Swords« on: November 10, 2011, 09:54:14 am »
Oh, you mean gravity? That's just plain old gravity he's talking about, parser. For physics, check out Builderboy's tutorials.
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Portal X / Re: Portal userbar« on: November 10, 2011, 09:52:08 am »
yeah, it's not very easy to see...
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Portal X / Re: Portal Prelude« on: November 10, 2011, 09:39:02 am »There are spikes? I didn't see any in the levels Level 27 is freaking hard and I still couldn't figure it out after that hint you gave me Builder. 432
Portal X / Re: Portal userbar« on: November 09, 2011, 07:12:53 pm »
It's a level that was pre-beta that I think only me, builderboy, and leafiness played. But yeah, it's definitely going into the preliminary release, so you'll get to play it too.
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Axe / Re: Help with Menu« on: November 09, 2011, 05:29:12 pm »
ORDER OF OPERATIONS!!!11!1!!one!!
Instead of: Code: [Select] :If getKey(2) and X>1 write: Code: [Select] :If getKey(2) and (X>1) That will probably help you. Axe uses left to right order of operations, in everything, always! And as for transcribing the code, you can download Croquette, I think there's a thread in a link in ephan or michael_lee's sig about it, and it opens calc source files and you can copy paste it into here. 435
TI Z80 / Re: Fantastic Sam is Fantastic« on: November 09, 2011, 05:08:20 pm »
Haha the menu is a little (read: lot) bit lacking tho
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