Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - LincolnB

Pages: 1 ... 29 30 [31] 32 33 ... 77
451
TI Z80 / Re: Fantastic Sam is Fantastic
« on: November 08, 2011, 05:52:29 pm »
It was, however, my first successful attempt at taking a computer bitmap and transferring it to Axe code.
what? that is possible? is there a tutorial?

Make a 96*64 pic on the computer, and then use cemetech's Source Coder. Google it or search it on Cemetech.net, it should be there.

452
News / Re: Phoenix arrives on the TI-Nspire
« on: November 08, 2011, 10:24:36 am »
ooh, looks nice.

EDIT: MWA HAHAHAHA 666th post with 66 post ratings!

453
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: November 08, 2011, 10:23:43 am »
2316:FFFFFFFFFFFUUUUUUUUUUUU

454
Pokémon Purple / Re: [PP] Progress '11
« on: November 08, 2011, 10:23:18 am »
hey, looks sweet.

455
Elimination / Re: Tips for designing FPS levels?
« on: November 08, 2011, 10:21:55 am »
Lol doom was especially hard for me with stuff like cyberdemons, because I played it on a Sansa Fuze with rockbox.

456
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: November 08, 2011, 10:18:49 am »
2314: You desperately start posting to reach 666 posts

457
Elimination / Re: Elimination: A New FPS
« on: November 08, 2011, 10:16:52 am »
multiplayer...mmm...

458
TI Z80 / Re: PaintPad - On-Calc Paint and Text Editing
« on: November 08, 2011, 10:13:26 am »
oh wow, I didn't notice that...

459
TI Z80 / Re: PaintPad - On-Calc Paint and Text Editing
« on: November 08, 2011, 10:11:38 am »
Hmm...that wouldn't be too hard. Probably only multiples of 8*8 size sprites would be supported though. After the code reorg, I'll see what I can do :)

460
TI Z80 / Re: PaintPad - On-Calc Paint and Text Editing
« on: November 08, 2011, 10:06:14 am »
Oh yeah, I forgot to include that. Yes, there is.

461
TI Z80 / Re: PaintPad - On-Calc Paint and Text Editing
« on: November 08, 2011, 09:59:15 am »
UPDATE ish

So, this is basically done...all I need to do is a (pretty massive :P) code reorganization so it's easier for me to add the last coupla features to the Paint portion of the program.

It's a really simple program, and if I get around to making a PaintPad 2, it will have the advanced features that were originally intended, like copy/paste, brush size, undo/redo, stuff like that.

The features in the text editor are:
Inputting text (duh)
99 lines of text
20 characters (I think - it's around there) per line
Saving/Loading
about seventy inputtable characters - A-Z, a-z, 0-9, and a bunch of symbols

The GUI for the text editor is actually pretty good. It looks nice and simple and should be fairly conducive to a productive environment.

The paint program features:
Drawing pixels
Mass Erase (erasing large portions of the screen, but can also erase individual pixels)
Lines
Rectangles
Circles
3-lvl gray
EDIT: Inverting screen colors, on both gray and black

There it is. The text editor is intended for people to be able to read and write on-calc readme files for their programs, and the Paint editor is intended to make it easy to make menus and possibly cutscenes for programs/games.

Oh, and the readme for PaintPad is all On-Calc :D you open up the README text file through PaintPad. (with a screenshot showing how to open files, and probably a really small computer readme file dictating how)

462
Art / Re: Monochrome art
« on: November 08, 2011, 09:46:37 am »
Actually, I was waiting for Buttsfredkin's PaintPad D:

Sigh...I'm getting around to it. Flood fill is the number one reason progress is so slow. I'll most likely just not include flood fill, but if you wait a couple of weeks, PaintPad will be ready. As soon as Portal X public release comes out, PaintPad starts getting actively worked on, and...yeah. Should be fairly easy to finish.

Anyways, back on topic...

463
Graviter / Re: Graviter
« on: November 08, 2011, 09:40:00 am »
I like it, a lot. This really raises the bar for game programmers, graphics-wise

EDIT: Question: which version of Zedd does this use?

464
The Axe Parser Project / Re: Axe Parser
« on: November 06, 2011, 08:42:06 pm »
lol

A tilemapper is basically a program that lets you edit data in such a way that it makes levels for games really easy to make. I think there's some tilemapping tutorials around...

465
The Axe Parser Project / Re: Features Wishlist
« on: November 06, 2011, 08:31:56 pm »
can you set bits with the e operator? Like, can you say, 1->Ae4

Pages: 1 ... 29 30 [31] 32 33 ... 77