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Messages - LincolnB

Pages: 1 ... 33 34 [35] 36 37 ... 77
511
TI Z80 / Re: SIr's 3d program
« on: October 31, 2011, 10:23:25 am »
Hey, kind of a necropost, but I was thinking, with Jacobly's new Floating Point math axiom, this might be able to convert to Axe.

512
TI Z80 / Re: [WIP] TI84+ Herocore clone
« on: October 31, 2011, 10:08:14 am »
Those look pretty sweet.

513
TI Z80 / Re: Fullrene
« on: October 31, 2011, 09:54:43 am »
I'm very glad to hear that, because I never actually tested it ;D
Glad it works then lol

Any plans to pick up Portal, Builder? :o

Portal has been picked up, and is in full production right now.

514
TI Z80 / Re: Fantastic Sam is Fantastic
« on: October 30, 2011, 11:25:46 pm »
haha oh yeah, I think that was used for debugging or testing levels or something.

515
Axe / Re: Axe beginner - n00b tipz?
« on: October 30, 2011, 11:22:42 pm »
Yeah, I second what Michael_Lee said a couple posts ago. I didn't know to make games until I made one. I visualized exactly what I wanted, and made it. As for figuring out how to implement certain features, use the Butts Fredkin Algorithm for figuring stuff out. It goes like this:

1. Write down the problem.
2. Think, really hard.
3. Write down the solution.

If it can be written in problem form (everything can - how do I do this, what's the best way to do that, et cetera), it can be solved via the Butts Fredkin Algorithm.

516
TI-BASIC / Re: Ti Basic Editor
« on: October 30, 2011, 09:36:14 pm »
Necroposting FTW!

517
Axe / Re: [Tutorial] Edition 2: Using Axe to its full functional form λ
« on: October 30, 2011, 09:35:45 pm »
my bad.

518
TI Z80 / Re: Zedd Physics Library (BETA)
« on: October 30, 2011, 09:26:42 pm »
I don't know, I haven't looked through the include programs yet (prgmZEDD, prgmBOUNCE, and whatever other progs define the different functions) so idk, but I think that was the only one I saw, just looking through the example program.

519
Axe / Re: [Tutorial] Edition 2: Using Axe to its full functional form λ
« on: October 30, 2011, 09:08:08 pm »
log? I thought it was ln.

520
TI Z80 / Re: Zedd Physics Library (BETA)
« on: October 30, 2011, 09:06:33 pm »
I may have an outdated version of the readme, but my copy doesn't list every Zedd function and what it does, it only lists some. It doesn't list a bunch of important commands like SimZ and stuff like that, I had to learn about those from printing off the example source code. idk how complete the current version is, but tbh I'm pretty sure I downloaded the latest version.

521
Axe / Re: Some questions: Toggle button, Buffers, Appvars
« on: October 30, 2011, 06:52:11 pm »
3. Is there a short way of letting to user chose from a bunch of saved files (appvars) to reload or chose the file to save the data, without having that many If-statements?

You have two options - you can either use Memkit to get the names of all the appvars in memory, and then display them as a scrolling list, and have the user choose between them, or you can use or write a custom input function, like the one in Firefall, that one's pretty good.

522
TI Z80 / Re: Swords
« on: October 30, 2011, 06:48:00 pm »
You might want to check out and study the examples for builderboy's physics lessons.

523
TI Z80 / Re: Fantastic Sam is Fantastic
« on: October 30, 2011, 06:46:12 pm »
Do tell? :)

524
TI Z80 / Re: Spacky 2 - Beta Release
« on: October 30, 2011, 06:45:58 pm »
I don't think so. When you beat it, I think it has some kind of message saying you won or something like that.

525
TI Z80 / Re: Zedd Physics Library (BETA)
« on: October 26, 2011, 10:30:37 pm »
Buttsfredkin patience my lad, I am working on one right now. It's about 23% done (I pulled that number out of my arse.) But seriously, begin reading all the documentation builder provided, because that stuff is massively helpful. Zedd is pretty much a plug and chug library, and im sure you can figure out bits of it on your own ^^

Alright. Sounds good, and I can wait.

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