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TI Z80 / Re: SIr's 3d program
« on: October 31, 2011, 10:23:25 am »
Hey, kind of a necropost, but I was thinking, with Jacobly's new Floating Point math axiom, this might be able to convert to Axe.
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TI Z80 / Re: SIr's 3d program« on: October 31, 2011, 10:23:25 am »
Hey, kind of a necropost, but I was thinking, with Jacobly's new Floating Point math axiom, this might be able to convert to Axe.
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TI Z80 / Re: [WIP] TI84+ Herocore clone« on: October 31, 2011, 10:08:14 am »
Those look pretty sweet.
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TI Z80 / Re: Fullrene« on: October 31, 2011, 09:54:43 am »I'm very glad to hear that, because I never actually tested itGlad it works then lol Portal has been picked up, and is in full production right now. 514
TI Z80 / Re: Fantastic Sam is Fantastic« on: October 30, 2011, 11:25:46 pm »
haha oh yeah, I think that was used for debugging or testing levels or something.
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Axe / Re: Axe beginner - n00b tipz?« on: October 30, 2011, 11:22:42 pm »
Yeah, I second what Michael_Lee said a couple posts ago. I didn't know to make games until I made one. I visualized exactly what I wanted, and made it. As for figuring out how to implement certain features, use the Butts Fredkin Algorithm for figuring stuff out. It goes like this:
1. Write down the problem. 2. Think, really hard. 3. Write down the solution. If it can be written in problem form (everything can - how do I do this, what's the best way to do that, et cetera), it can be solved via the Butts Fredkin Algorithm. 517
Axe / Re: [Tutorial] Edition 2: Using Axe to its full functional form λ« on: October 30, 2011, 09:35:45 pm »
my bad.
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TI Z80 / Re: Zedd Physics Library (BETA)« on: October 30, 2011, 09:26:42 pm »
I don't know, I haven't looked through the include programs yet (prgmZEDD, prgmBOUNCE, and whatever other progs define the different functions) so idk, but I think that was the only one I saw, just looking through the example program.
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Axe / Re: [Tutorial] Edition 2: Using Axe to its full functional form λ« on: October 30, 2011, 09:08:08 pm »
log? I thought it was ln.
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TI Z80 / Re: Zedd Physics Library (BETA)« on: October 30, 2011, 09:06:33 pm »
I may have an outdated version of the readme, but my copy doesn't list every Zedd function and what it does, it only lists some. It doesn't list a bunch of important commands like SimZ and stuff like that, I had to learn about those from printing off the example source code. idk how complete the current version is, but tbh I'm pretty sure I downloaded the latest version.
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Axe / Re: Some questions: Toggle button, Buffers, Appvars« on: October 30, 2011, 06:52:11 pm »3. Is there a short way of letting to user chose from a bunch of saved files (appvars) to reload or chose the file to save the data, without having that many If-statements? You have two options - you can either use Memkit to get the names of all the appvars in memory, and then display them as a scrolling list, and have the user choose between them, or you can use or write a custom input function, like the one in Firefall, that one's pretty good. 522
TI Z80 / Re: Swords« on: October 30, 2011, 06:48:00 pm »
You might want to check out and study the examples for builderboy's physics lessons.
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TI Z80 / Re: Spacky 2 - Beta Release« on: October 30, 2011, 06:45:58 pm »
I don't think so. When you beat it, I think it has some kind of message saying you won or something like that.
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TI Z80 / Re: Zedd Physics Library (BETA)« on: October 26, 2011, 10:30:37 pm »Buttsfredkin patience my lad, I am working on one right now. It's about 23% done (I pulled that number out of my arse.) But seriously, begin reading all the documentation builder provided, because that stuff is massively helpful. Zedd is pretty much a plug and chug library, and im sure you can figure out bits of it on your own ^^ Alright. Sounds good, and I can wait. |
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