Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - LincolnB

Pages: 1 ... 35 36 [37] 38 39 ... 77
541
Axe / Re: [Tutorial] Edition 2: Using Axe to its full functional form λ
« on: October 25, 2011, 06:09:03 pm »
Do this:

prgmTEMP

.STUFF

ClrHome

Stuff(1)

Pause 3000
Return

Lbl Stuff
Disp r1>Dec
Return

..end of prgmTEMP

Compile it, run prgmSTUFF, and it will display the letter 1.

542
TI Z80 / Re: Swords
« on: October 25, 2011, 06:01:48 pm »
lol we're nerds.

543
Axe / Re: Axe Q&A
« on: October 25, 2011, 06:00:00 pm »
Well, happybobjr, you can store A*10+1+L1 or whatever into J and then do {J} and it will do the same thing as {A*10+1+L1}, just easier to type.

544
CaDan SHMUP / Re: Yet another shooter
« on: October 25, 2011, 05:56:51 pm »
Comatose basically means lying on the floor, going into a coma

545
CaDan SHMUP / Re: Yet another shooter
« on: October 25, 2011, 05:49:01 pm »
epic......i say as i slowly go comatose

546
TI Z80 / Re: Swords
« on: October 25, 2011, 05:36:30 pm »
Powerups could be like, speed everything up, slow everything down, some kind of a gun, super powers, hm, really, anything you can think of. Truly the only limit is yourself.

547
TI Z80 / Re: Cross the Defender
« on: October 25, 2011, 05:33:43 pm »
Rev 1?
Code: [Select]
:PROGRAM:ASRC
:.CROSSTD
:ClrHome
:ClrDraw

Rev 2?
-Added Cross sprite

Rev 3?
-Added movement
-Added sprite to movement
-sprite can no longer go off the screen
Going good so far!

That sounds 100% like how my game dev progress goes XD

548
TI Z80 / Re: Swords
« on: October 25, 2011, 10:36:13 am »
I think the gravity is fine. It's freaking hard to have realistic gravity with 100% accurate collisions for your first game.

For your first game, wow, this is really impressive. The menu looks great. When the sword is lying down, is that some kind of gravity switch?

549
TI Z80 / Re: Grammer Run
« on: October 23, 2011, 09:56:07 pm »
The sprite looks really nice. Good job!

550
Elimination / Re: Elimination: Vote on Powerups to include
« on: October 23, 2011, 09:52:03 pm »
Now that would be cool. Wouldn't you go past them when you used it, though?

Hm, yeah...Ooh! Maybe if you run into them with the Disintegration Suit, you bounce backwards and then see them melt/turn to dust/implode/explode/whatever!

551
TI Z80 / Re: Grammer Run
« on: October 23, 2011, 07:20:56 pm »
Need...screenie...

552
Introduce Yourself! / Re: Heya! as you can probably tell, im new here!
« on: October 22, 2011, 09:38:27 pm »
Hey, have fun here.

!peanuts

AHAHAHA I don't have a creative bone in my body!

553
Elimination / Re: Elimination: Vote on Powerups to include
« on: October 22, 2011, 09:26:02 pm »
Yeah. I really like the idea of a disintegration suit, but mostly if you can see your enemies melt/turn to dust.

554
Miscellaneous / Re: Userbars: Do you make any?
« on: October 22, 2011, 09:24:57 pm »
Ooh, if someone could make some Portal X userbars, send me a PM.

555
MOAR TUNNEL GAME!


Pages: 1 ... 35 36 [37] 38 39 ... 77