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Messages - LincolnB
Pages: 1 ... 36 37 [38] 39 40 ... 77
556
« on: October 22, 2011, 09:14:34 pm »
For items and stuff, and I think this can also apply to switches and gates, you can make a copy of the tilemap into free ram somewhere.
Like, say, your map is in GDB1, it's 12*20, and 240 bytes. You would say:
Copy(GDB1,L1,240)
and then your tilemap is in L1, and the next time you run the program, the map is restored.
557
« on: October 22, 2011, 08:45:52 pm »
you were doing Continuity, right?
558
« on: October 22, 2011, 08:44:58 pm »
Pretty much. That, and Runer112 went through and helped him optimize it, basically destroying any readability that might have once been there.
559
« on: October 22, 2011, 08:37:01 pm »
Yeah, thanks. We're actually working together on it now, he's doing the engine related stuff (cause he understands that) and I'm doing stuff with the menu and external level support and whatnot.
560
« on: October 22, 2011, 07:44:57 pm »
Okay, Builderboy and I have reached a couple decisions. The beta build will be released two weeks from Saturday, and sent to six beta testers. You will know who you are a little while beforehand. Two weeks from the beta release (so four weeks from this Saturday) the preliminary release will be released in the Private Matters section. Some undefined length of time afterwards, the secondary release will be released, with a few extra features the preliminary release will not have. Some points of interest: - Both releases (beta and preliminary) will be programs using Fullrene, not apps
- Beta testers will have access to all 28 planned levels
- The preliminary release will support external levels and a level editor
561
« on: October 22, 2011, 06:58:01 pm »
Wow, that's really fantastic. Looks way fun but really hard
562
« on: October 22, 2011, 05:10:57 pm »
Ok, I downloaded it. You can go ahead and remove it now if you want.
563
« on: October 21, 2011, 11:12:17 pm »
Yeah, I would say it's going to be another about two weeks before a beta release is out.
564
« on: October 21, 2011, 08:13:28 pm »
I can't believe this final release is taking so long; it seems that all the loose ends (level editor, compression, ext. lvl support) are taking longer than the creation of the engine itself O_o
Welcome to my world Hope you can get the release out soon ^^
yeah, I guess that's how it is for me and Portal X. BuilderBoy spent a lot of time on the engine, and I don't really know how much my time compares (I'm probably doing much much less than he did), but that's what it feels like, for sure.
565
« on: October 21, 2011, 08:07:20 pm »
That's pretty epic.
I hope your going to post your source code after this is finished?
566
« on: October 21, 2011, 05:31:12 pm »
Yeah, give me one sec...
EDIT: Okay, here are the first four levels.
.LEVEL 1 Data(47,34,15,33,15,33,15,33,15,33,15,33,15,33,15,33,15,32,15,15,3,47,33)->GDB1 [010100] .LEVEL 2 Data(47,34,15,33,15,33,15,33,15,33,15,33,15,33,4,37,4,33,4,37,4,32,5,37,11,37,5,47,33) [010100] .LEVEL 3 Data(36,60,32,15,33,15,33,15,36,13,35,13,35,9,39,9,35,13,35,13,35,13,35,62,34) [010100] .LEVEL 4 Data(63,49,35,12,48,35,12,51,32,12,52,13,51,13,51,13,51,6,38,51,6,38,10,38,10,38,54,33,50,37) [010100]
The [010100] thing just makes a crate object in the top left corner cause for whatever reason I couldn't get it to work with no objects.
567
« on: October 21, 2011, 05:18:18 pm »
Yeah, sometimes I get shot right into walls and can't get out.It's quite humorous actually Also, pressing the + button activates some sort of a jetpack. And good to hear the file format's not being changed.
568
« on: October 21, 2011, 05:09:33 pm »
wow, he's just getting himself banned all over the place. Maybe he should apply for ticalc.org lol (just kidding, of course )
569
« on: October 21, 2011, 05:02:12 pm »
I just made a kick-butt tilemapper (if I do say so myself - I actually used a bunch of your code for it ) but yeah, I did notice that it has a coupla probs. Is all you're doing touching up the physics? EDIT: Please don't break compatibility file-format wise, I've already made like ten-ish levels..it would be a serious pain to have to redo them.
570
« on: October 21, 2011, 11:50:28 am »
Parser, do you still need help with jumping code?
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