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Computer Programming / Re: Tutorials for new comers who know little to nothing about programming?
« on: October 21, 2011, 11:47:36 am »
Deep Thought's writing a complete tutorial for Axe, not sure if anyone's mentioned that already.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 571
Computer Programming / Re: Tutorials for new comers who know little to nothing about programming?« on: October 21, 2011, 11:47:36 am »
Deep Thought's writing a complete tutorial for Axe, not sure if anyone's mentioned that already.
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Axe / Re: Axe Q&A« on: October 20, 2011, 08:05:30 pm »
So will future versions of Axe be completely object-oriented?
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Portal X / Re: Portal X« on: October 20, 2011, 07:53:36 pm »
What I'm thinking is that since so many people are interested in beta testing, I might just release the beta in the Private Matters section for people with 100 or more posts...idk if that's a good idea tho.
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KnightOS / Re: KnightOS - A 3rd Party Operating System« on: October 20, 2011, 06:02:38 pm »
wait, KnightOS (the person) just got banned?
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Portal X / Re: Portal X« on: October 20, 2011, 05:42:49 pm »
idk if I'm going to be able to implement anything complicated like that^^ because the code is SO OPTIMIZED IT'S LIKE I'M SLOWLY LOSING MY MIND, trying to understand it...I too am beginning to wish you finished this before you retired. Whatever - progress is being made, albeit slowly.
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Portal X / Re: Questions for Builderboy« on: October 20, 2011, 05:39:10 pm »Would you happen to know off the top of your head what {L1+700} does? It says something like: If {L1+700} prgmTRANS Else RecallPic End And what I meant was like, does the engine switch from level to level yet at all? 577
Portal X / Questions for Builderboy« on: October 20, 2011, 02:11:45 pm »
I made this thread so that I could ask Builderboy specific questions pertaining to the completion of Portal X.
First question: Would you happen to know off the top of your head what {L1+700} does? It's not labeled in the variable list. Also, what's the state if the level exit transition code? (I guess that's two questions) 578
Portal X / Re: Portal X« on: October 19, 2011, 04:56:07 pm »
Yeah. I'll try and put out a demo sometime this weekend, or the weekend after next (I'm gone next weekend)
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Elimination / Re: Elimination: Vote on Powerups to include« on: October 19, 2011, 04:51:44 pm »
K, this is pretty awesome. I chose Herm Injection, Belt, A192 Pressurizer, and Disintegration Suit. I would recommend a different name for the Belt, tho.
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Portal X / Re: Portal X« on: October 19, 2011, 04:49:03 pm »I still hope someone will continue this. Now that Graviter is pretty much Portal (with extra stuff), maybe Leafiness0 could include your Portal level designs in his game? Eh, I wouldn't say that. Graviter has lots of stuff Portal X doesn't have, and Portal X has lots of stuff Graviter doesn't have. I really think they should just be two separate games, so we can all have two fantastic games instead of just one. BuilderBoy's put quite a lot of work into making the Portal X levels unique and very oriented towards the specific elements the Portal X engine supports, so I don't think leafiness0 should try and copy it into Graviter. I'm sure leafiness0 will be able to come up with lots of great levels that are completely different from the Portal X levels. Also, if you read the last like page-ish, I said: Also, I've mentioned this a bit here and there to a few people but may as well say here that I'm finishing this project So I'll get around to it. There's really not a whole lot left to do. 581
Axe / Re: Bullet Coding« on: October 19, 2011, 04:44:22 pm »What's kind of tricky about bullets in general is removing them from the array safely--when a bullet in the middle of the array needs to be removed. What I do is just go ahead and remove it, regardless where it is in the array. Then, when the user presses [2ND], I search through the array and put a new one wherever it fits. So every iteration of the main game loop, I move the bullets and display them and do collision checks with objects and such. 582
Miscellaneous / Re: Any speedcubers here? ;D« on: October 19, 2011, 04:41:46 pm »
I just do regular (I think? My brother taught me how) and I got it down to about 1:15. I took apart my Rubik's cube and greased it with petroleum jelly.
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Computer Projects and Ideas / Re: My browser based game building platform« on: October 19, 2011, 02:37:00 pm »
hey, that sounds great.
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TI Z80 / Re: Grey - zContest Entry« on: October 19, 2011, 09:56:39 am »
I just display the 13*9 portion of the screen (not 12*8 for various reasons relating to smooth scrolling) every frame, and it works fine. There are different things you can do to optimize for aggressive speed at the expense of size, found here: http://ourl.ca/8520
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Graviter / Re: Graviter« on: October 19, 2011, 09:50:31 am »
Is there an element of random, or does it loop the same sequence over and over? Looks fantastic, btw.
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