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TI Z80 / Re: Essence
« on: October 17, 2011, 10:55:23 am »
Looks pretty fantastic. Can't wait!
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 587
Miscellaneous / Re: So what is everyone up to?« on: October 17, 2011, 10:47:34 am »
I'm really busy with marching band (I play the snare drum), but that ends in two weeks, so I should be getting around to posting here more in the next couple of weeks. Also, I'm having problems with high school relationships (bleargh) (girls and stuff) and am seriously lacking motivation to keep going with PaintPad and Base 671. Also, my link cord (calc-to-calc, not calc-to-comp) broke, so I can't test anything for Base 671 if I'm making that into a two player game, which I really want to. Add to that a regular workload for school, I'm getting a job soon, and my piano lessons teacher wants me to get more serious and I don't really want to, piano's just a hobby for me.
FML. EDIT: I forgot to mention problems with restrictive parents, grounding me for (what seems to me) no good reason, and also they blocked Omnimaga. So yeah. And a plethora of other things. Not to say, I'm so screwed, pity me, but yeah...that's why my activity has decreased a bit. 588
TI Z80 / Re: Contest entry--Nymless« on: October 13, 2011, 10:58:45 pm »
I would say Resume, Restart, and Return are probably the three most basic options.
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Other Calculators / Re: Axe Optimization Contest« on: October 13, 2011, 10:57:38 pm »
Yeah, I agree. Anyone have anything on Darl's Line Clipping code? Runer, let a couple other people answer first, mkay?
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Miscellaneous / Re: Do u think this is fair?« on: October 13, 2011, 10:56:20 pm »
lol Axe Parser was my first thought too.
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TI Z80 / Re: Contest entry--Nymless« on: October 13, 2011, 10:06:54 pm »
Explosions, powerups, and l33t menu effects
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TI Z80 / Re: Grey - zContest Entry« on: October 13, 2011, 10:03:59 pm »
Hmm...if you check the IRC logs for earlier today, I explained it to the Bridged One, and I posted some code too, so you might want to go check that out. It was earlier today.
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Introduce Yourself! / Re: Hello« on: October 13, 2011, 10:02:35 pm »
Yeah, Ghost's, that's what I was referring to.
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Other Calculators / Re: Axe Optimization Contest« on: October 13, 2011, 09:58:04 pm »
Runer wins. Unless anyone else can beat 177 bytes?
Anyone have any other code to optimize? 596
Other Calculators / Axe Optimization Contest« on: October 13, 2011, 10:33:04 am »
Hey, so, in the interest of all Axe programmers who want to squeeze as much out of their calculator as possible, I think we should start a contest of sorts, to see who can make a given chunk of code as small as possible.
The way it'll work will be like this: Someone posts a chunk of Axe Parser source code that they want to have optimized. It must not be longer than about 50 lines, but 60 is the absolute max. Then, everyone will post how they would optimize it. When you post how you would optimize the code, post your source, with code tags, and post the size of the compiled executable file, in bytes. That's important. We're not optimizing to get the smallest source code, we're optimizing to get the smallest executable. Thus, optimizing out comments will help you nothing, if you're looking to win. The winner of any given competition gets serious bragging rights, and I'm sure also more respect and lots of +1s for his post. Important Points: > We're trying to get the smallest possible executable. We don't really care how bloated the source code is, with comments and whatever else. > Optimize for size, not for speed. Size optimizations can be much more accurately measured and calculated than speed optimizations. Ok. I'll start. Code: [Select] prgmTEST Compiled Size: 358 bytes Compiled for No Shell, using Runer's bugfixed version of 1.0.3 You can compile for any shell you want, and using whatever version of Axe you want, whatever's smallest. Optimize, GOGOGO! Remember, retain all the functionality of this current program. Add no features, take away no features. Simply optimize the living crap out of this thing. 597
Introduce Yourself! / Re: Hello« on: October 13, 2011, 10:06:20 am »
Please consider changing your avatar?
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KnightOS / Re: AsmOS - A basic version of Knight Kernel« on: October 12, 2011, 10:22:55 pm »
This is truly fantastic. Once I get into ASM, I will seriously consider trying my hand at making one of them fancy OSes.
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Axe / Re: Axe Q&A« on: October 12, 2011, 10:17:20 pm »
Did my post in the Grey: zContest Entry thread help, or should I explain in more depth?
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TI Z80 / Re: Gravity Guy« on: October 12, 2011, 09:32:32 pm »
Unarchiving/Archiving isn't a big deal if the stats are less than about a 100 bytes. I have to Garbage Collect every about six-eight times I compile a 6,000 byte program and Axe archives a backup, which is a little annoying.
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