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TI Z80 / Re: Bounce
« on: October 09, 2011, 09:21:00 pm »
I just saw the last screenie. Looks nice! But...smooth scrolling, pretty pretty please?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 616
TI Z80 / Re: Bounce« on: October 09, 2011, 09:21:00 pm »
I just saw the last screenie. Looks nice! But...smooth scrolling, pretty pretty please?
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TI Z80 / Re: Rolling ball that jump with tracks in 3d and stuff. where you just try to stay..« on: October 09, 2011, 09:17:55 pm »Anyone know a way i can do... Zeroes(768)->GDB2 And I can make you a screenie: (the screenie doesn't look great, but it's something for people to see) 618
TI Z80 / Re: Unnamed puzzle platformer« on: October 09, 2011, 09:11:47 pm »
Just think of a word that sounds epic, and dark, and otherwise cool. Like, Futility. 'Cept you can't name your game Futility, cause I'm reserving it.
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Introduce Yourself! / Re: Hello!« on: October 09, 2011, 09:06:16 pm »
Yay Axe Parser! Axe Parser is the best! WOOT!
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TI Z80 / Re: Grey - zContest Entry« on: October 09, 2011, 06:25:13 pm »
You could have the player's X and Y coordinates inflated by 256, and then for each iteration of the main game loop, divide it by 256 to calculate the offset needed to display the tilemap, so the offset isn't inflated at all, but the player's coordinates are.
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TI Z80 / Re: Grey - zContest Entry« on: October 09, 2011, 02:39:47 pm »
Would it useful if I wrote a smooth-scrolling tutorial for Axe?
EDIT: Deep, is your tutorial on smooth-scrolling or inflation? 623
Axe / Re: Butts Fredkin's Buffer Tutorial in Axe 1.0.2« on: October 09, 2011, 02:31:56 pm »
Glad to know I can help!
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Axe / Re: Can You Flood Fill?« on: October 07, 2011, 10:21:23 am »
Hey, great, it works perfect. Except one thing - it's so slow that's faster just to fill in the pixels by hand...I'll post some code in a bit and maybe you guys can help me out?
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TI Z80 / Re: testing gravity« on: October 06, 2011, 11:29:18 pm »
Yeah, that's totally fine. I was just curious. It's cool.
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The Axe Parser Project / Re: Features Wishlist« on: October 06, 2011, 10:00:29 pm »
I think something like the [Pic0]->Pic0 code kinda thing would be uber awesome if it also supported appvars. Like, you have an appvar with all your levels for your game, in appvLEVELS, and you want to package your program as an app with no huge appvars, so you say: [appvLEVELS]->GDB1, and it absorbs the appvLEVELS into the compiled App, and puts a pointer to the start of the data in GDB1. Does that make sense?
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Axe / Re: Third-party Axe tutorial« on: October 06, 2011, 09:51:49 pm »I can see how that would work lolSeriously! those french ones don't make any sense. especially because I don't speak french. Sure. Not entirely sure exactly what I could help with. Maybe buffers. I'm into those these days 629
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni« on: October 06, 2011, 09:50:46 pm »
2282: WTF HOW DID I NOT KNOW ABOUT THIS?
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Axe / Re: Can You Flood Fill?« on: October 06, 2011, 09:38:50 pm »
Deep? You find it? (or BuilderBoy, for that matter)
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