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TI Z80 / Re: The Impossible Game
« on: October 06, 2011, 09:29:09 pm »
Wow. That's sweet.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 632
TI Z80 / Re: testing gravity« on: October 06, 2011, 09:26:48 pm »
Hey, this is pretty sweet. Is that my drawing function I see there?
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Axe / Re: Can You Flood Fill?« on: October 05, 2011, 09:42:49 am »
hey, sounds great. PM me or post it here if you find it.
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Axe / Can You Flood Fill?« on: October 04, 2011, 11:13:30 pm »
Hi everyone. For PaintPad, I'm really close to releasing the first version, but before I do, I need a flood fill algorithm. I've tried a little bit, but haven't been able to get anything to work. So, I'm making it a contest of sorts.
I'm uploading a very, very, very watered down version of PaintPad, all it supports is pixel drawing and deletion. All I need is a simple flood fill function - the template is there, all that it needs is the code. So yeah. If you're up to it, check it out, and upload or post the code for your floodfill function. Also, here's the code for anyone not wanting to go to the trouble of downloading an sending the attached source file, FLOODSRC. Spoiler For code: Eh, spacing on the comments is a little weird^^ PS for anyone who doesn't know what I mean by "flood fill function", it's pretty much the bucket tool in mspaint. 635
TI Z80 / Re: Essence« on: October 04, 2011, 11:06:54 pm »Not to be offensive, but based on the speed it looks like it takes place on the moon. Um, the speed is totally fine. I don't know what you're talking about, boot. 636
The Axe Parser Project / Re: Features Wishlist« on: October 04, 2011, 07:55:41 pm »
Yeah, I think I will write a smooth scrolling tutorial some time in the next like week maybe.
As I said before, I don't really understand calc84's suggestion. Could someone explain it to me? 637
TI Z80 / Re: Krillian + other unrelated small abandoned games« on: October 04, 2011, 06:58:33 pm »
Hey, the machine gun looks really good. Also, the getkey command gets kind of buggy in Full speed mode, if you're using that. You don't have to Normal speed your whole game, just Normal speed the getkey parts and then full speed the rest.
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TI Z80 / Re: Action-Adventure Puzzle Platformer RPG (Idea)« on: October 04, 2011, 06:55:47 pm »
Haha yeah, that's kind of what I was thinking, for making this game. I want to make a game that captures the best of all worlds.
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TI Z80 / Re: Spacky 2 - Beta Release« on: October 04, 2011, 06:54:56 pm »
lol that was actually not on purpose. It just happened one day and I didn't really want to fix it.
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The Axe Parser Project / Re: Features Wishlist« on: October 04, 2011, 06:37:18 pm »
I dunno about faster, but it'd prolly be easier for beginners to pick up.
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TI Z80 / Re: BASIC Particles« on: October 04, 2011, 06:22:11 pm »
Hey, are you using cellular automata for your water engine, like in my water simulation? (thanks to BuilderBoy)
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The Axe Parser Project / Re: Features Wishlist« on: October 04, 2011, 06:15:34 pm »wait, is that the superscript r, or am i doing something wrong? yeah, it's the superscript r, with no curly braces. I suck at smooth scrolling. so i would just have 8 pixels taken off from every side so i can just draw sprites and use horizontal and vertical. hmm...maybe I should write a smooth scrolling tutorial, like the engine I used in Spacky/Fantastic Sam? Idea: Only display/update a square/rectangle part of the screen. Well, if you had the map loaded into a picture that was bigger than the screen (if you weren't using a tilemap, just had a really big picture), then you could just render a 96*64 rectangle that is the screen. TBH, classical smooth scrolling techniques are actually really easy once you get the hang of it. 643
Introduce Yourself! / Re: Hey!« on: October 04, 2011, 06:14:44 pm »whoah. That's way cool. I never even realized you could do that. * buttsfredkin has some fun now 644
Introduce Yourself! / Re: How's It Going?« on: October 04, 2011, 06:10:54 pm »
Hey, what's up? Have an awesome time on Omni. It's the best.
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The Axe Parser Project / Re: Features Wishlist« on: October 04, 2011, 05:42:36 pm »
Yeah, buffer support for circles would be cool.
Parser, that should work, try this: Code: [Select] .CIRCLE A Gray Circle Don't forget the second ClrDraw^ |
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