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TI Z80 / Re: The Quest RPG: Programming progress
« on: October 02, 2011, 09:10:43 pm »
Hey, it looks great. Good luck!
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 661
TI Z80 / Re: The Quest RPG: Programming progress« on: October 02, 2011, 09:10:43 pm »
Hey, it looks great. Good luck!
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Web Programming and Design / Re: My new web project... it's coming...« on: October 02, 2011, 08:56:53 pm »
Looks prettty awesome. Is this a video game of some kind?
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TI Z80 / Re: PaintPad - On-Calc Paint and Text Editing« on: October 02, 2011, 03:15:57 pm »
I found out the app issues, it was a dumb mistake I made. Also, thanks, I'll check out the link. Text editing is now complete! Now to work on paint editing, which is about half done.
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TI Z80 / Re: Base 671« on: October 01, 2011, 06:35:27 pm »
Pixel Purge for anyone who's interested.
Also, if I can, I really want to make this into a two player game - a multiplayer arena deathmatch shooter...gives me chills. Anyways, if anyone knows anything about/has any experience in two player games in Axe, that would be great. I'm talking about linking two calculators together, not trying to cram two people on one calculator. If it turns out that Axe doesn't have very good link port support, could anyone write an Axiom to help with that? 666
TI Z80 / Re: PaintPad - On-Calc Paint and Text Editing« on: October 01, 2011, 06:22:54 pm »
Okay, I've got text editing working. 80 inputtable characters right now. Saving/Loading was working fine until I started compiling this as an app...hopefully that will be resolved soon. Paint editing is not quite as done as text editing, but the only hard part of paint editing is going to be finding a good flood fill algorithm (or coming up with one). I haven't gone the flood fill algorithm much thought, yet, but if anyone has any ideas about it, that'd be great!
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Graviter / Re: Graviter« on: October 01, 2011, 06:18:15 pm »Just out of curiousity, is this 5*5 or 4*4?Is what 5x5 or 4x4? The portals ("blobs") are 8x8, the character is 5x5, and the block is 5x5. Yeah, that's what I was asking, what the tile size was. 668
TI Z80 / Re: The Quest RPG: Programming progress« on: October 01, 2011, 04:33:12 pm »
would you mind hosting the screenshot on removedfromgame.com? imgur is blocked here.
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Graviter / Re: Graviter« on: September 30, 2011, 07:08:39 pm »
Second^
Just out of curiousity, is this 5*5 or 4*4? 670
Art / Re: Sprite Request: Fearsome Beast resembling Venusaur, but Fearsome-er« on: September 30, 2011, 07:07:26 pm »
Alright, I will! Thanks for your support.
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Miscellaneous / Re: General Note to my Omnimaga/Facebook friends« on: September 30, 2011, 07:00:02 pm »I think I'll poke butts next time I see him... Poke me? Uh oh... 672
TI Z80 / Re: Rolling ball that jump with tracks in 3d and stuff. where you just try to stay..« on: September 29, 2011, 09:23:41 pm »
boot2490, that's just basically how Quigibo's mode 7 axe demo works. (HappyBobJr, am I correct in assuming you used a lot of his axe code for this? )
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Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni« on: September 29, 2011, 09:18:38 pm »
I think parser padwan is the only one on here that knows my real name.
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Art / Re: Sprite Request: Fearsome Beast resembling Venusaur, but Fearsome-er« on: September 29, 2011, 09:14:53 pm »
I don't need it any more. It was originally intended for Spacky 2, but it didn't really work out.
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Graviter / Re: Graviter« on: September 29, 2011, 10:42:05 am »Hi guys! New element: drool...too awesome... And if the final product of Graviter has any less than one hundred levels I will be disappointed. * buttsfredkin crosses his fingers
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