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Miscellaneous / Re: Why Johnny Can't Code
« on: September 23, 2011, 07:06:08 pm »
I would love BBC Basic for 83+ if it weren't for the craptastic editor
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 706
Miscellaneous / Re: Why Johnny Can't Code« on: September 23, 2011, 07:06:08 pm »
I would love BBC Basic for 83+ if it weren't for the craptastic editor
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TI Z80 / Re: Essence« on: September 23, 2011, 04:47:47 pm »
oooh, just had an idea - with that night sky backdrop, all the tiles and also your character could be white! That would look so cool!
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Other Calc-Related Projects and Ideas / Re: Trying to make my first ever game...« on: September 23, 2011, 10:36:12 am »Oh goodie! Teach him the ways.What about me? teach me the ins and outs of axe... Because the number one all time best way to learn how to program is to figure stuff out yourself. A couple months ago, I was in a rut, because I couldn't think of any axe projects I could code at my current skill level (at the time). So, I made a platform game. It sucked. Some of you are familiar with it, Spacky Emprise. But I have increased exponentially since that point, because I've made more games, and figured more stuff out. That's what programming is all about - figuring stuff out. 711
TI Z80 / Re: Essence« on: September 23, 2011, 10:32:59 am »
hmm...personally, I like it better without windows.
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Axe / Re: Making Axe Applications« on: September 23, 2011, 10:24:33 am »No, but if you have an appvar or some free ram, you can write nibbles to there. Correct, calc84/runer112/anyone else?Yes, but you'd use the normal nibble commands for that. Oh, ok. Got it. 713
Axe / Re: Few Questions..« on: September 22, 2011, 10:55:45 pm »I wanna know few things: I can help you on the 3rd one. Basically, you have a set of rules governing your enemy. More rules usually means more advanced artifical intelligence. you could have a data structure (read: array) set up for each enemy, and then iterate through each data structure for each cycle of the main game loop, and apply some rules based on the data that exists for the enemies. For example: Data Structure: Zeros(100)->GDB0 .+0=type of enemy .+1=animation .+2=X coordinate .+4=Y coordinate .+6=X velocity .+8=Y velocity You can have up to ten enemies in this example, and you'll have to load up code for each enemy by hand, or write a program to do it for you, or make it part of your tilemapper. After you have the data structure, you would have as a part of your main game loop: Code: [Select]
Where r is the little superscript r thing. And then, you would just have a display function that displayed the enemies at their X and Y coordinates with whatever animation crap you wanted. Some example rules you can implement (all implemented in the form of if statements) If enemy touches player decrease player's health If enemy is to the left of player move enemy to the right If enemy is to the right of player move enemy to the left If the enemy hits an object make it go in the opposite direction Et cetera et cetera et cetera. 714
Miscellaneous / Re: Do you think you are a nerd?« on: September 22, 2011, 10:42:07 pm »
No, "mods" refers to moderators, people who have lots of power and can do stuff like merge topics for example, so you don't have a seperate topic and poll and stuff like that.
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News / Re: A New "Wave" of Physics Simulations« on: September 22, 2011, 10:39:54 pm »
I am honored to have my water track simulation included in this set of wonderful programs.
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Art / Re: Super Meat Boy for the Calc (possible?)« on: September 22, 2011, 10:38:17 pm »
it looks like the RAM itself to me. it's an easy problem to fix.
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Miscellaneous / Re: Do you think you are a nerd?« on: September 22, 2011, 10:37:41 pm »
Mods, want to merge the topic and the poll?
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Art / Re: Super Meat Boy for the Calc (possible?)« on: September 22, 2011, 10:36:56 pm »
btw leafiness0, the demo in the thread link you just posted looks l33t. just saying. I really like that character sprite animations.
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Miscellaneous / Re: Do you think you are a nerd?« on: September 22, 2011, 10:36:04 pm »
I'm a nerd, but I also hang out with people a lot, so I'm not really anti-social or really socially akward or stuff like that.
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Humour and Jokes / Re: What is your favorite joke?« on: September 22, 2011, 10:34:57 pm »lolYou put this joke 2X rotfl I didn't even realize that! |
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