Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - LincolnB

Pages: 1 ... 48 49 [50] 51 52 ... 77
736
Other / Re: Keyboard Input and Memory I/O on Arduino Uno
« on: September 21, 2011, 11:10:33 pm »
Hey, that would be useful, so I wouldn't have to write all my own software for the box.

737
Other / Re: Keyboard Input and Memory I/O on Arduino Uno
« on: September 21, 2011, 10:37:19 pm »
Thank you. +1 for clear, direct information and links, exactly what I was looking for.

738
Other / Keyboard Input and Memory I/O on Arduino Uno
« on: September 21, 2011, 09:55:03 am »


Hey, I've been thinking about this and the more I think about it, the more I think I can actually do this. My idea is basically this: Make a functional computer out of an Arduino Uno microcontroller.

My only goal for this computer is the ability to edit and execute BASIC programs. That's all. I only want it for the programming, as that's just about the only thing I'm interested in right now :)

So the way I see it, I'll need three main hardware components: 1) some form of a display (VGA screen or something), 2) some way to register keyboard input, and 3) some way to store data to external memory. Does anyone know of any way to do this? I know of ways to display to a screen, but I don't know a good API/hardware component to register keyboard input or to store external memory.

I'm going to need a lot of help on this. Can anyone help me out and offer ideas and useful tips and suggestions for good hardware / a good open source library, or two, or three, or ten?

739
TI Z80 / Re: Essence
« on: September 21, 2011, 09:44:03 am »
I like the new name :)

740
Axe / Re: Finishing Touches; Animations, Graphics & Menu Tutorial
« on: September 21, 2011, 09:41:31 am »
Yay for squigetx!! This will be useful information. Also, by the dollar sign in Pt-On, did you mean hexadecimal notation?

741
TI Z80 / Re: Water Surface Simulation
« on: September 21, 2011, 09:40:20 am »
This looks really awesome. Are you going to include it in the next release of Zedd?

742
TI Z80 / Re: Water Simulation w/ Track Drawing
« on: September 21, 2011, 09:27:26 am »
butts, is there an option to "add more water" while program is running?

no, not yet. besides, if you add much more water, it starts to slow down and lag really badly.

743
TI Z80 / Re: Water Simulation w/ Track Drawing
« on: September 20, 2011, 11:20:57 pm »
This is a really nice version of this style of program.  I really like how the pixels go from gray to black to indicate that more water is there - that's a really nice touch I've never seen before.

lol I didn't even notice that. XD   The thing is, the more pixels there are, the less they move around, so the more solid, or black, they appear. So when the pixels are by themselves, they go crazy and appear to flicker, I guess thus seeming to be gray. but when there are big solid chunks they don't move hardly at all. :)

744
TI Z80 / Water Simulation w/ Track Drawing
« on: September 20, 2011, 11:13:40 pm »
This is a little simulation I pulled together, an enormous high five to BuilderBoy for his cellular automata tutorial that really made this happen.

Screenie!!



Note: Source and Executable are attached.

745
Miscellaneous / Re: Programming Analogies
« on: September 20, 2011, 10:36:55 pm »
Does anyone carve furniture using a pocket knife? ;)

746
TI Z80 / Re: Base 671
« on: September 20, 2011, 10:04:00 pm »
Mods, any chance I could get a sub-forum for this, once it's made sufficient progress?

Also, yeah, I'm planning on having a health/armor system, visible from a HUD at the bottom of the screen. And a more advanced AI enemy system.

747
TI Z80 / Base 671
« on: September 20, 2011, 09:54:00 pm »
Hi everyone. My current project right now is a game I'm calling Base 671. Basically, the story goes like this: It is the year 2150, and you are a well trained and armed battle hardened space marine. The last battle in which you fought went horribly wrong, ending with more than half of your forces dead, and all survivors captured. These survivors, including yourself, were brought to an awful place, a space station known as Base 671. This base is infamous for epic gladiator style arena fighting. Well, lucky you, you have been selected as the first contestant in these fights. You, in a provided combat pod, are forced to fight your way through wave after wave of enemy lines. It is up to you to defeat all of the enemies that come your way, and by so doing, saving the rest of your forces from a horrible. After all, they couldn't stand for three seconds in this arena.




Base 671     -----     15% completed

Official Description: Futuristic Deathmatch Arena Style Futuristic Shoot-em-up game written in Axe Parser for the TI-83+ series. This game is a loose port of the Flash game Pixel Purge.

Currently implemented:

     Rotational Movement Engine
     Weapons:
          Flamethrower
     Enemies:
          Four different kinds, but right now they all do the same thing, just look different
     Scrolling Grayscale Background
     Character Explosions

To be implemented:

     Items (health, ammo, regeneration)
     More Weapons
          Machine Gun
          Hand-to-Hand Weapon (Sword or Whip)
          Cannon
          Explosive Laser
          ...Any other ideas?
     Heads Up Display
     Enemy Explosions and Pixel Collection
     Level Up Screen and effects
     Bosses (Super l33t! Not lame!)
     Some kind of a Store (to buy upgrades and new weapons and things like that)


Controls:

Left and Right to change direction
2nd to accelerate
Alpha to accelerate backwards
Mode to shoot


Any and all feedback would be appreciated! Let me know if you have any fabulous ideas. Post them here, or PM me.


Oh yeah, screenie:



EDIT: In the screenie, I barely showed the flamethrower at all. Download it and check it out if you want to see more

748
Miscellaneous / Re: Programming Analogies
« on: September 20, 2011, 09:06:51 pm »
Programming is like making furniture.

Java: buying wood, supplies, and tools from IKEA and assembling from a manual.

ASM: carving a chair out of a tree with a pocket knife

Machine Code: same as ASM, but without the pocket knife

749
Site Feedback and Questions / Re: We need a Skype group chat
« on: September 20, 2011, 08:24:58 pm »
I agree! Cept, I don't have Skype, or a webcam, or a microphone. Plus my parents won't let me cause i'm still in high school. But still!

750
TI Z80 / Re: To All Budding Axe Programmers
« on: September 20, 2011, 08:24:03 pm »
lol yeah

Pages: 1 ... 48 49 [50] 51 52 ... 77