Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - LincolnB

Pages: 1 ... 57 58 [59] 60 61 ... 77
871
Axe / Re: I need help with a code!
« on: September 09, 2011, 05:26:29 pm »
If you're interested in sound and stuff, look around for Quigibo's Axe to Midi converter. I think it came with a set of subroutines/interrupts that allowed you to play the game while listening...

872
Axe / Re: programming help?
« on: September 08, 2011, 09:28:56 pm »
You may be interested in our extensive collection of Axe Parser Tutorials:

http://www.omnimaga.org/index.php?action=articles;cat=12

Browse around there, there really is a whole bunch of useful stuff.

Also, be sure to check out the Axe Documentation.pdf file, the Commands.html file, and stuff like that. The commands.html file isn't so thorough, but it explains all the commands you can use, and gets you started so you can experiment with test-like programs to really figure stuff out. I remember reading about r1-r6 in Commands.html and thinking, uh, what? But it was all I needed to know to experiment and figure out what it meant.

Good luck :)

EDIT: Also, in case you don't already know, r1-r6 are found by pressing [vars]
[3] or something like that.

873
TI Z80 / Re: Zedd Physics Library
« on: September 07, 2011, 10:58:19 pm »
I can't wait for the release so I can see how people are going to go about implementing it in their games ^^

Oh, I well absolutely use this in my current project.

874
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: September 07, 2011, 10:50:26 pm »
2134: You're popular at lunch because you loaded 20+ people's calculators with Stick Ninja, Bubble Bobble, and Marc the Super Kid. (true)

875
Math and Science / Re: CAS
« on: September 07, 2011, 10:44:26 pm »
What's CAS?

A CAS is a type of program, it stands for Computer Algebra System. Basically it let's you type in stuff like 2X=6 (and obviously much more advanced stuff) and have it solve for variables and other such math functions.

876
News / Re: Farewell
« on: September 06, 2011, 10:18:19 pm »
Oh pooh. I was afraid this was going to happen...DJ_O, we will miss you.

877
TI Z80 / Re: Fantastic Sam is Fantastic
« on: September 06, 2011, 09:42:58 pm »
It was indeed, I got the gravity and acceleration/deceleration ideas/implentation from his tutorial. :)

878
Site Feedback and Questions / Re: Our current problem II
« on: September 06, 2011, 09:19:18 pm »
I bet they last a week since it's his first ban and the nDoom policy isn't in effect. Maybe it's shorter, though. I just saw the +b and know he was banned on the site too.

What's the nDoom policy?

879
TI Z80 / Re: Fantastic Sam is Fantastic
« on: September 06, 2011, 09:18:41 pm »
Yeah, there's a seperate array (I think I just used L1) with their coords. And the enemies didn't have any inflation but the main character did. Also lol the menu screen was kind of a cop-out. It was, however, my first successful attempt at taking a computer bitmap and transferring it to Axe code.

880
Site Feedback and Questions / Re: Our current problem II
« on: September 06, 2011, 09:02:00 pm »
What a sec, did jkag just get banned?

881
TI Z80 / Re: Fantastic Sam is Fantastic
« on: September 06, 2011, 08:58:46 pm »
The wavy (?) text reminds me of the text in Benumbered v2.0. :)

Yeah, that's actually where I got the idea.

882
Miscellaneous / Re: Collision in Games
« on: September 06, 2011, 07:09:42 pm »
I hate to say this, but Collision Detection is kind of a black art. You ask for advice, people tell you there thoughts, but no one has a perfect system for perfect collisions, every time, all the time. I'm not good with this kind of stuff, so I can't really help you out, but...yeah. When it comes to collision detection, you're basically on your own.

883
Site Feedback and Questions / Re: Our current problem II
« on: September 06, 2011, 07:06:04 pm »
Possibly the last post here ever.

If anyone even fucking bothered reading the god damned logs there was NO "gay bashing" going on at all.

Ouch, I can just feel a flame war coming on...

884
TI Z80 / Fantastic Sam is Fantastic
« on: September 06, 2011, 06:49:19 pm »
Hello there,

As some of you might know, I've been working on a platform game called 'Fantastic Sam'.

Enough talk. Screenie:






I won't write too much here. Everything is explained in the Important Readme.txt, which is pretty darn good if I do say so myself (the readme is good, and what I was referring to. :) )

885
TI Z80 / Re: Zelda Suggestions
« on: September 05, 2011, 11:30:19 pm »
Yeah. As in most games, the hard part is not usually the game engine, it's the part about making tons and tons and levels, placing items and enemies, stuff like that.

Pages: 1 ... 57 58 [59] 60 61 ... 77