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Messages - LincolnB
Pages: 1 ... 60 61 [62] 63 64 ... 77
916
« on: August 26, 2011, 04:55:36 pm »
Also, I will make it an app as I *will* need 16 KB, the compiled code is 6 KB already and I will have to compile into an app soon.
Instead of making it an app, you might be interested in Crabcake Axiom, written by Hot_Dog. It's a utility that allows you to create larger-than-8kb assembly programs (including Axe Parser)
917
« on: August 25, 2011, 09:40:47 pm »
Hello, For a project I'm working on / thinking about (one of three ), I made a physics based acceleration/gravity movement engine, inspired by reading through BuilderBoy's physics lessons. I've thought through the game, and the one element I'm having trouble with is working on the collisions. I can't think of a good way to handle collisions while also avoiding two things: stopping in mid-air above a block, and accelerating right through an object. I would prefer some method based on pixel-test or something like that, but a regular tile map based collision would be fine. Any ideas?
918
« on: August 23, 2011, 09:57:02 pm »
Self-explanatory title^ Don't give away any more information than you are comfortable with, tho...
I'll start. I live in Utah County, in Utah, in the United States.
919
« on: August 23, 2011, 09:31:31 pm »
Oh, hey, there's another Utah member!
Haha that's exactly what I thought when I heard you where in Box Elder.
920
« on: August 23, 2011, 07:03:33 pm »
Oh, and I didn't feel it in Box Elder County, Utah Just a wee bit too far, I guess.
Me too. I'm in Utah County tho, not Box Elder.
921
« on: August 23, 2011, 06:40:15 pm »
I wonder if that really was an accident...
923
« on: August 21, 2011, 01:39:39 pm »
I'm thinking of having it so when you press Y=, a menu screen slides in from the left with a list of all the functions and stuff like that.
With keyboard shortcuts, of course
924
« on: August 21, 2011, 01:23:18 pm »
I'm thinking of having it so when you press Y=, a menu screen slides in from the left with a list of all the functions and stuff like that.
925
« on: August 21, 2011, 12:13:30 pm »
Copy(P,V+W,length(P))
are you sure you want to be using P here, not L1 or the pointer to L1? Because P is just a string of tokens. Also, I'm confused here: If B because B is never defined, ever, in your code so far (as far as I can tell) Here's a good debugging technique: comment out everything but the first line. Then compile and run the code. If it doesn't crash, that line is not the problem line. Then, go back into the source and un-comment the second line (if the second line is some kind of If statement or something like that that requires an 'End', un-comment as much as you have to for the control structure to be valid). Compile and run the code. If it doesn't crash, whatever you just un-commented is not the problem. Et cetera et cetera repeat ad infinitum forever and ever worlds without end, amen. Once you have it narrowed down to one line that's causing the problem, it's easy to fix. Let me know if that works
926
« on: August 21, 2011, 12:02:43 pm »
The most important function: UNDO
Got it
927
« on: August 20, 2011, 11:18:28 pm »
Was that one the problem? Or is it still not working?
928
« on: August 20, 2011, 09:40:42 pm »
Ok. Yeah, that makes sense. Good to know.
929
« on: August 20, 2011, 09:30:57 pm »
oh wait -- I remember know how that works. But why the E?
EDIT: also, look at this: GetCalc(Str1,0)->Q why would you want an appvar that is zero bytes large?
930
« on: August 20, 2011, 07:33:01 pm »
I changed your post to the source in the tutorials.
Thanks. It looks much better now, I think.
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