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Messages - LincolnB
Pages: 1 ... 65 66 [67] 68 69 ... 77
991
« on: August 08, 2011, 11:06:27 pm »
Found an impossible condition: !If L-C-1 Because L will never be greater than C-1, at it's highest possible possibility the equation will be equivalent to: If C-1-C-1 = 0 which is -2. Perhaps you meant to say: !If L-(C-1) (which would make more sense) Let me know if that works
992
« on: August 08, 2011, 10:57:24 pm »
1887: You installed an emergency button by your computer that says 'Break' every time you press it just in case things like 1886 happen.
993
« on: August 08, 2011, 10:54:09 pm »
yeah, I see what you mean
994
« on: August 08, 2011, 10:53:45 pm »
Forgive my ignorance, but this (Grammer) is an assembly library for TI-BASIC, right?
Actually it is a programming language as opposed to a library. An assembly program interprets the code instead of the BASIC interpreter. It is probably confusing since I use the TI-BASIC tokens (for now).
Like Axe?
995
« on: August 08, 2011, 10:50:01 pm »
FinaleTI, I swear your avatar just changed like four times in the past week
996
« on: August 07, 2011, 11:34:30 pm »
997
« on: August 07, 2011, 11:30:17 pm »
are you using Fix 5 to draw text directly to the buffer? It's less flickery that way.
998
« on: August 07, 2011, 10:29:39 pm »
Hey, when its finshed you should post step by step instructions for cheap students who want a nice computer
999
« on: August 07, 2011, 10:25:42 pm »
Two Ideas: (try the second one first)
1. You may have set a default location to record gifs to. Try this: Assuming you are running windows, hold windows and press the letter 'F' to open up a search window, and search for all the gifs on your computer. This may take a while, and its a pain, but its the only way I can think of. Before you do this you might want to check in your My Documents or My Pictures or standard folders like that.
2. After you press backspace to start recording, does the screen flash in and out with a blue border? Because it's supposed to. If it doesn't, go File / Record Gif or something like that. And then when you're done, iirc go File / Stop Recording
1000
« on: August 07, 2011, 10:15:29 pm »
Um...idk? Can you describe exactly what happens?
1001
« on: August 07, 2011, 10:13:06 pm »
In wabbitemu, you open up your game.8xp file or whatever, run it, and press Backspace to start recording a gif. Once you press backspace, it'll ask you where you want to save the gif to record, so you pick somewhere to save it. When you're all done recording press backspace again to finish recording.
1002
« on: August 07, 2011, 09:34:41 pm »
1879: Anyone replied to any other of my posts yet? *refresh* nope. *refresh* still no. *refresh* no. *refresh* aagh!
1003
« on: August 07, 2011, 09:32:01 pm »
yeah that sounds pretty cool.
1004
« on: August 07, 2011, 09:24:56 pm »
Hey, so, since downloading the files and transferring them to the one computer I have access to that has TI-Connect is a little of a pain (I think others feel this way too ) would you mind loading a screenshot from wabbitemu or something onto like removedfromgame.com and posting it here? Greatly appreciated.
1005
« on: August 04, 2011, 11:03:26 pm »
Now, I don't know Python very well, I'm familiar with the syntax but haven't really done anything with it. However, I do think it would be possible, instead of saying 'While 1' or 'While True', a condition that loops infinitely, set up a boolean variable (or any kind) called Game_Is_Running, set it initially to true, or 1, or whatever, and you could say something like 'While Game_Is_Running == 1 or true or whatev. And then, where you say; if playerpick==quit: Game_Is_Running = 2 or someting like that, so the next iteration of the loop it would check if the variable is 1, and if it's not, terminate.
Some Code: (sorry I didn't put it in the BBcode "[ code ]" tag things I couldn't get bold to work with that )
import random game_running = 1 While game_running==1: playerchoice=0 compchoice=random.randrange(1,3) outcome=0 quit="quit" rock="rock" paper="paper" scissors="scissors" while playerchoice==0: playerpick=raw_input("choice:")
if playerpick==quit: game_running = 2 if playerpick==rock: playerchoice=1
elif playerpick==paper: playerchoice=2
elif playerpick==scissors: playerchoice=3
if compchoice==1: print "vs rock"
if compchoice==2: print "vs paper"
if compchoice==3: print "vs scissors"
if playerchoice==compchoice: print "tie"
if playerchoice==1 and compchoice==2: outcome=2
if compchoice==1 and playerchoice==2: outcome=1
if playerchoice==1 and compchoice==3: outcome=1
if compchoice==1 and playerchoice==3: outcome=2
if playerchoice==2 and compchoice==3: outcome=2
if compchoice==2 and playerchoice==3: outcome=1 if outcome==1: print "u win"
elif outcome==2: print "u lose"
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