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Messages - bwang

Pages: 1 ... 14 15 [16] 17 18 ... 44
226
General Calculator Help / Re: Who wants to help me install Ndless!
« on: July 31, 2010, 03:28:12 am »
The blurring is annoying, but I've personally never found it to affect gameplay.
The lack of color, on the other hand, makes some of the puzzles in Oracle of the Ages tricky. Then again, hoping for a color calculator would be too much.

227
Calculator C / Re: Getkey function on the Nspire (C)
« on: July 31, 2010, 02:23:31 am »
You need to change the for loop conditions to A < 320 and B < 240. With that said, here are some tips:
(1) You probably want to examine the first post in the Routines sticky for useful routines. I recommend skeleton.zip if you don't have it already. It has an extended os.h and utils.h with more functions and keycodes. It's also smaller, which makes for cleaner uploads.
(2) C style dictates that your variables should be in lowercase, with constants in uppercase.
(3) while(!isKeyPressed(KEY_NSPIRE_ESC)); works (note no braces!)
(4) For sake of readability (at least in my opinion), it is a good idea to make your hex numbers have leading zeroes (so use 0x0F instead of 0xF).
Congratulations on having written your first Nspire program! Welcome to the wonderful world of Nspire programming :)

228
TI-Nspire / Re: Hmmm.....Nspire OS cheating?
« on: July 31, 2010, 12:58:05 am »
RunOS is an Ndless program.
The program is by the Ndless team, so its inner workings are kept secret and there is no project page.
There is a trailer on TI-Bank.

229
TI-Nspire / Re: Hmmm.....Nspire OS cheating?
« on: July 31, 2010, 12:39:27 am »
Well, with Ndless we can write our own boot loader to load a third-party OS, so that is possible.
RunOS exists, and can boot any Nspire OS version on a calculator running Ndless. Unfortunately, it is being delayed due to currently unknown issues.

230
Enjoy your new calc! :)

231
Trapped for the TI-Nspire and TI-89 / Re: Block Dude Nspire
« on: July 30, 2010, 05:21:37 pm »
w00t! The legendary games are on the Nspire now! Hopefully this will get a feature when it is released.

232
Trapped for the TI-Nspire and TI-89 / Re: Block Dude Nspire
« on: July 30, 2010, 04:24:37 pm »
I wonder if you have enough sprite resolution to give the little man a walking animation now? It would look so much fancier if he did more than just slide around.

233
Trapped for the TI-Nspire and TI-89 / Re: Block Dude Nspire
« on: July 30, 2010, 04:20:38 pm »
Yay! Big graphics :)
What are the new sprite dimensions?

234
Other / Re: OMG -Today's XKCD!
« on: July 30, 2010, 03:56:02 pm »
Argh.
Uninformed rants are a lot worse than just rants :P

235
Art / Re: Sprite to Code Converter
« on: July 30, 2010, 03:32:31 pm »
apcalc: I posted a bmp to C converter in your Block Dude thread, since I didn't see this thread.
I think it is exactly what you wanted (it generated all of Ncaster's textures).
I would dread converting 576 pixels worth of data into an array too :P

236
Trapped for the TI-Nspire and TI-89 / Re: Block Dude Nspire
« on: July 30, 2010, 03:29:48 pm »
Yay scrolling! I can't wait for the new graphics :)
Here's something that might help if you want to edit sprites. Rename it to BMPtoC.exe.
I stole it from the Nspire picture viewer on TI-Bank.

237
Other Calc-Related Projects and Ideas / Re: Floorcaster
« on: July 30, 2010, 03:24:10 pm »
Actually, if I converted Ncaster to integer arithmetic and optimized it, a combined floorcaster + ray caster should get about 15 FPS.
It all depends if the cosmic rays manage to mutate the blue lobsters.
What will they mutate into?

238
News / Re: Nspire 2.1 out, don't install it!
« on: July 30, 2010, 03:19:40 pm »
True, but there's a distinct lack of framebuffer GUI programs out there, making it a bit hard to port existing programs.
How likely is it that we can get X Windows working on the Nspire? I've seen X run on machines slower than 32 MB + 150 Mhz. Then again, the Nspire has rather unconventional graphics hardware.

239
Other Calc-Related Projects and Ideas / Re: Floorcaster
« on: July 30, 2010, 03:37:53 am »
Blarg, right. Fixed.
Today's typo was brought to you by the letter "N" :P
I know, I wasn't saying it was hard :/
* DJ Omnimaga sighs
I wasn't saying that you were saying it was hard :) What I meant was that the framerate will naturally decrease as more features are added.

240
Other Calc-Related Projects and Ideas / Re: Floorcaster
« on: July 30, 2010, 03:01:05 am »
Lowering the framerate is easy. It's increasing it that's hard :P
I think I'll write a fast sprite scaling routine next (basically, an integer version of the one in Ncaster). This might actually become a game :)

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