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Messages - bwang
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361
« on: June 18, 2010, 04:02:40 pm »
Hmmm...my fault The MakeTNS in the skeleton is a Linux version. Go get a fresh copy of Ndless and copy the MakeTNS in it to the appropriate directory. I shall fix the skeleton when I have time. EDIT: Fixed!
362
« on: June 18, 2010, 03:58:29 pm »
Nice! How comprehensive is it? Can it handle arbitrary symbolics, or only special expressions involving pi, e, and square roots? I wrote something like this a year back (it expanded symbolic expressions and did rational integration and such), but it was deadly slow and I dropped it after Ndless came out.
363
« on: June 18, 2010, 01:19:00 am »
What does manually running the MakeTNS command do? yoshi13 said he installed mingw first, then msys.
364
« on: June 16, 2010, 04:48:31 pm »
Fixed code:
#include <os.h> //notice the quotes around utils.h #include "utils.h"
asm(".string \"PRG\"\n");
int main() { int antx = 160; int anty = 120; int dir = 1;
while (!isKeyPressed(KEY_NSPIRE_ESC)) { if (getPixel(antx,anty) == 15) { setPixel(anty,antx,0); dir = dir - 1; } else { setPixel(anty,antx,15); dir = dir + 1; } if (dir == 0) dir = 4; else if (dir == 5) dir = 1; if (dir == 1) antx = antx - 1; else if (dir == 2) anty = anty + 1; else if (dir == 3) antx = antx + 1; else anty = anty - 1; if (antx == 0) antx = 320; else if (antx == 321) antx = 1; if (anty == 0) anty = 240; else if (anty == 241) anty = 1; } return 0; }
I also updated skeleton.zip to use willrandship's common.h, as well as some other minor changes.
365
« on: June 11, 2010, 10:42:55 pm »
Which version of Link Software and which version of Nspire OS? You could try TILP.
366
« on: June 09, 2010, 03:25:38 pm »
DJ, did you put them in a folder called bmpviewer? The pictures and the program need to be in the same directory.
367
« on: June 09, 2010, 02:38:32 am »
Different bmp formats and gif, maybe. JPG/PNG, probably no. The compression in JPG is rather complex.
368
« on: June 09, 2010, 02:34:28 am »
I was experimenting with bitmap file loading today, and the program has reached a semi-usable state, so here it is. It has no file browsing, so to use it, you will need a 24-bit bmp file with dimensions less than 320x240, renamed to test.tns and placed in a folder called bmpviewer on the Nspire. It has only been tested with bitmaps produced by the GIMP. Hopefully I will figure out how to add more features (like browsing) in the future. Enjoy!
369
« on: June 07, 2010, 11:47:42 pm »
YES
370
« on: June 07, 2010, 03:44:21 pm »
Gasp! I'm featured!
371
« on: June 07, 2010, 02:43:33 pm »
Excellent. This is nice for future reference.
372
« on: June 03, 2010, 02:20:13 am »
Hmmm...its been a week since I posted that. Anyone?
373
« on: June 01, 2010, 02:52:32 am »
I think builderboy is rather busy with finals and such right now.
374
« on: May 28, 2010, 07:05:55 pm »
That document seems to be for an entire development board, not just the processor.
375
« on: May 27, 2010, 03:57:18 pm »
The Gameboy gameshark doesn't touch the ROM. It only has one cheat type, which writes a number into a specified memory location.
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