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Messages - bwang
Pages: 1 ... 33 34 [35] 36 37 ... 44
511
« on: April 15, 2010, 10:44:09 pm »
Never mind, a "make uninstall" followed by re-running the install script fixed it. TIEmu and TILP really don't seem to like each other, though
512
« on: April 15, 2010, 09:35:09 pm »
I installed TiEmu and now I can no longer send files to my Nspire (I get an "Invalid Packet" error or a connection timeout). Uninstalling TiEmu and reinstalling TILP doesn't help.
513
« on: April 15, 2010, 05:33:00 pm »
My Z-Buffer is still 1-D; that's why the sprites disappear. I think "invisible wall" means a wall that is intersected by a ray, but is off-screen.
514
« on: April 15, 2010, 01:07:45 am »
The resolution changer multiplies the dimensions by 0.9 and then casts them to integers. After a while, the dimensions drop to 0. When you scale them back up again, they stay zero.
The weird problems are probably caused by the dimensions going out of bounds. I'll look at that.
515
« on: April 14, 2010, 07:29:36 pm »
Any new progress on this? Maybe a alpha release? I wonder whether TI likes this or not.
516
« on: April 14, 2010, 05:56:36 pm »
New trivial update fixes the problems with sprites being slow when you get close.
517
« on: April 14, 2010, 12:40:01 pm »
I was going to write a CAS in C for the Nspire, but I couldn't find any input or output functions
518
« on: April 14, 2010, 12:09:51 pm »
The sprites don't crash; they just grow very tall when you get close. Don't worry, this is easy to fix.
519
« on: April 13, 2010, 09:13:12 pm »
Latest demo fixes sprite clipping. Sprites now also move up and down with you. Next up: sprites and blocks at different altitudes.
520
« on: April 13, 2010, 08:51:43 pm »
I think what would be more feasible would be a Basic-like language that "compiles" into C. I think C is already fairly easy to code in, though, other than a couple of annoying things (lots of headers and arrays that don't know how long they are come to mind).
521
« on: April 13, 2010, 08:20:00 pm »
I think what Quigibo means is that we can have a single header file with wrappers for the commonly used functions (so for example, double buffering would be as simple as pixelOn(x,y) followed by a refresh()).
522
« on: April 13, 2010, 07:10:03 pm »
New demo fixes several bugs (most notably, floors). In addition, +/- move the camera up and down. Sprite clipping is still buggy.
523
« on: April 13, 2010, 11:45:35 am »
Mode 7 and what I was doing are completely different things. Mode 7 takes a sprite, then distorts it to give an illusion of perspective. I was essentially doing a ray tracing (pixel-by-pixel) pass to draw the floors. I'm thinking about doing Mode 7 to draw floors in the future, though (but that's in the far future, after I squash all the bugs out).
524
« on: April 13, 2010, 11:40:59 am »
I read on the Symbolic page on Detached Solutions that the ACT allows "external" CASes (but that FAQ was written in 2002). Is that still so?
525
« on: April 13, 2010, 01:22:54 am »
Yay! The new TILP finally can send files to my Nspire. Now I don't need to use a Windows machine to code for the Nspire. Thank you
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