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Messages - bwang

Pages: 1 ... 35 36 [37] 38 39 ... 44
541
TI-Nspire / Re: Nspire Raycaster
« on: April 04, 2010, 11:50:13 pm »
Attached is a CAS-compatible demo

542
TI-Nspire / Re: Nspire Raycaster
« on: April 04, 2010, 09:07:04 pm »
I'll upload a CAS version tonight (I can't right now because I'm not on my computer).

critor: what algorithm do you use to draw the tops and bottoms of the boxes when you can see them?

543
TI-Nspire / Re: Nspire Raycaster
« on: April 04, 2010, 04:00:45 pm »
Yeah, I put in the floor code before I added looking up/down, then commented it out, hence the strangeness. I believe the sprites do move up and down when you look up and down, though (and I think its fairly bug-free).

544
TI-Nspire / Re: Nspire Raycaster
« on: April 04, 2010, 03:32:20 am »
Yes, the floor texturing actually runs at an acceptable speed at 160x120. I guess I could make screen resolution a user-selectable feature.

545
TI-Nspire / Re: Nspire Raycaster
« on: April 04, 2010, 02:39:35 am »
I could make it available, but it wouldn't be much use at all.
Having "fake" floor/sky textures seems like a much better idea. I don't know how good sky textures would look in grayscale, though.
I really want variable wall height, too, but I haven't looked into it yet. Variable wall height really expands possibilities (it changes the levels from Wolfenstein-ish to Doom-ish and allows for stairs, pits, etc).
In case anyone is interested, I've attached a demo with floor textures, so you may see how slow it is.

546
TI-Nspire / Re: Nspire Raycaster
« on: April 04, 2010, 01:51:02 am »
Right now I'm not running into any serious hurdles, just a small bug here and there.
I intend to clean up a couple of things and then start on a demo with some gameplay (nothing fancy, just a gun and some enemies to shoot).

547
TI-Nspire / Re: Nspire Raycaster
« on: April 04, 2010, 01:10:37 am »
Hmmm...Just realized that the looking up/down code was actually flying/crouching code. That explains the strange effects.

548
The HP-50 has an algebraic mode.

549
Yeah, unfortunately. But if you're getting a calculator purely for its built-in math functions, HP-50's are hard to beat (I don't know of any other calculator with Grobner bases and a Risch algorithm integrator).

550
TI-Nspire / Re: Nspire Raycaster
« on: April 04, 2010, 12:09:13 am »
True, the camera does move up and down. I haven't figured out the code to keep it in one place right now (or rather, I haven't tried yet), since I have a bunch of other things to do (optimize sprites, write code to load textures from external bitmaps, bigger sprites, moving sprites, doors, etc.).

551
I would advise the TI-Nspire CAS non-touchpad, as we do not know about the status of Ndless on the new touchpad Nspires (which have non-downgradeable OSes). Although I vaguely recall a yAronet post saying an exploit was discovered that ran on 2.0.

If you really want amazing math abilities, get an HP-50. From what I can tell, they do a lot more math than the Nspire. Or better yet, a PC and Mathematica or Maple.

552
TI-Nspire / Re: Nspire Raycaster
« on: April 03, 2010, 09:28:12 pm »
New demo fixes the sprite bug.

553
TI-Nspire / Re: Nspire Raycaster
« on: April 03, 2010, 08:31:55 pm »
Quote
Glad it was fixed ^^
What was fixed? The sprite issue is still present.
Quote
I've been reported a display-bug on an Nspire CAS.
What triggers the bug?

554
TI-Nspire / Re: Nspire Raycaster
« on: April 03, 2010, 02:56:20 pm »
Quote
I wonder if there might be another way around this though, like a tile map that was stretched to the perspective of the floor, and then drawn before the walls were drawn.
Hmmm...that might actually work. I'll look at that after I fix some sprite-related stuff (such as sprites not moving up and down when you look up and down).

Screenshot:

555
TI-Nspire / Re: Nspire Raycaster
« on: April 02, 2010, 11:34:29 pm »
Oops! I was editing the wrong version of the file.
New attachment re-fixes looking up/down.

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