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Messages - bwang
Pages: 1 ... 3 4 [5] 6 7 ... 44
61
« on: September 07, 2010, 05:02:52 pm »
It is certainly possible; however, its uses probably will be limited by the overhead of the interpreter. It is *much* harder than C++. We already have a C++ cross-compiler, but there isn't a complete C# interpreter for ARM devices yet.
62
« on: September 07, 2010, 04:54:10 pm »
Yes, the Pic variable needs to be included with the file.
63
« on: September 07, 2010, 12:57:00 pm »
We don't have a standard library, and it is doubtful that the OS contains a C++ standard library.
64
« on: September 06, 2010, 09:00:52 pm »
This is madness!
65
« on: September 06, 2010, 08:45:13 pm »
Let's go for C++ support first. The Nspire is slow enough without the overhead of an interpreter. It's probably possible though, since Java runs on slow, ARM platforms.
66
« on: September 05, 2010, 09:37:43 pm »
Hmm...perhaps I should break the libraries into separate files, so the user does not need to link everything into his program. Then again, 33K is not very large considering the fact that the Nspire has 32 MB of flash. Even accounting for the OS, it's still over 20 MB.
67
« on: September 04, 2010, 11:45:48 pm »
Thanks! Have you tested it? If it works with your projects, I think I'll replace the skeleton in the OP with it.
68
« on: September 04, 2010, 06:38:29 pm »
Fixed some stuff. New folder is attached.
69
« on: September 04, 2010, 05:00:52 pm »
I haven't a clue what syscalls.c is. It came with Ndless. I didn't have memmove when I wrote scrollScreen(). I'll fix that in a bit. I'll add the OS calls for memmove and atoi. How do you suggest I check for overflow in dirlist and console? Right now when I use those functions I just allocate a really big buffer.
70
« on: September 04, 2010, 12:44:21 pm »
I've attached skeleton-static-1.0.0.zip. This experimental version has all of the routines compiled into a static library. The Makefile links against this library, instead of compiling all those .c files. As such, the .c source for the libraries have been moved to the directory src/, and all of the .h files have been moved to the directory headers/. Try it and see if it works!
71
« on: September 04, 2010, 02:19:14 am »
Welcome welcome! The Nspire is also programmable in C, if you want to try to make a graphical game.
72
« on: September 03, 2010, 03:39:31 pm »
1) People who use "f***ing" as a conjuction. 2) Typos in my code. 3) Teachers who take off points for not showing work, when actually what you wrote down is perfectly acceptable by any standards..
73
« on: September 02, 2010, 08:24:13 am »
Yay! Long live Omnimaga!
74
« on: September 02, 2010, 02:34:00 am »
Ported to Nspire C! The package also contains a useful console routine, making it the first edition of the Wacky Fun Random Numbar Generator that has a serious practical use
75
« on: September 01, 2010, 05:13:49 pm »
Demo? Sounds cool, especially since it's so fast
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