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The Blue Platform / Re: The Blue Platform Rebooted, Revamped, and just plain better!
« on: January 11, 2011, 11:43:29 am »
This looks great!
Edit:
Edit:

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The Blue Platform / Re: The Blue Platform Rebooted, Revamped, and just plain better!« on: January 11, 2011, 11:43:29 am »
This looks great!
Edit: ![]() 107
Other Calculators / Window Maze 2.1« on: January 10, 2011, 10:18:04 pm »
Window Maze 2.1
http://www.omnimaga.org/index.php?action=downloads;sa=view;down=617 ![]() A neat twist on a maze game with a limited viewing window, so you can only see a small portion of the maze. Beat the best times on the two preset mazes or try a randomly generated one. Good luck! ![]() 108
Other Calculators / Axe Avalanche 1.0« on: January 10, 2011, 10:18:03 pm »
Axe Avalanche 1.0
http://www.omnimaga.org/index.php?action=downloads;sa=view;down=618 Fun, simple Avalanche clone in Axe. Completely bug-free. ![]() Have fun, and avoid the falling rocks. ![]() 109
TI Z80 / Re: Gateways: Portals of Time I - Cloud Cover« on: January 10, 2011, 06:26:24 pm »
I'm worried about that too. How much RAM does a
Spoiler For (humongous): 110
TI-BASIC / Re: Ready to give up on a program (since I can't just pull my hair out)« on: January 10, 2011, 05:40:59 pm »
Try this:
Code: ("prgmDMS2D") [Select] :Lbl A
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Computer Projects and Ideas / Re: Trio and Niko: Falling« on: January 10, 2011, 05:03:08 pm »
I like it too. Also,
but I can guesss that I'm 75% done with coding alreadyDang, that's good progress! 112
TI Z80 / Re: Inferno: Valani's Promise- A new RPG project« on: January 10, 2011, 04:59:04 pm »
They explode if you hit them with an exploding mushroom.
![]() Update I: Items are ready. ![]() Update II: Damn that stupid TI-OS! It died and caused a RAM clear at school today. I was using the SirCmpwn Sprite Editor and almost had a demo of a tilemap ready, but all my data got deleted. However, I don't have school tomorrow, so I will have one then. Unless the TI-OS dies again. . . ![]() *c.sprinkle mutters a long list of expletives. 113
Computer Projects and Ideas / Re: Trio and Niko: Falling« on: January 10, 2011, 02:48:39 am »
Aside from the fact that you double-posted, it looks really nice. Nice progress, Ashbad!
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ASM / Re: Feed Them« on: January 09, 2011, 07:46:49 pm »
Can I be one of the ones you feed? I'm hungry right now.
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General Discussion / Re: [song] I just lost the game« on: January 09, 2011, 07:28:48 pm »
[espanol]Pierdo. [/espanol]
Crap. 116
TI Z80 / Re: Inferno: Valani's Promise- A new RPG project« on: January 09, 2011, 07:10:16 pm »
Possibly, although I would have to figure out how to integrate it into an underground world. . .
![]() Actually, here's something vaguely based on it. It's a poisonous fungus that drains your health from being in a room with it. UPDATE: Added to the chart. 117
TI Z80 / Re: Inferno: Valani's Promise- A new RPG project« on: January 09, 2011, 01:03:49 pm »
Whee! I have enemies and weapons ready. Check the first post, and feel free to suggest ideas!
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TI Z80 / Re: Axe Cuberunner« on: January 09, 2011, 08:48:14 am »
And it seems like there is weird text there first sometimes.
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Computer Projects and Ideas / Re: Trio and Niko: Falling« on: January 09, 2011, 08:47:15 am »
Yes, definitely! This is making excellent progress!
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TI Z80 / Re: Inferno: Valani's Promise- A new RPG project« on: January 09, 2011, 01:49:51 am »
I'll be using Axe. The whole thing will be in 3-color grayscale and should run quite fast.
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