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Messages - c.sprinkle

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106
This looks great!
Edit:  ;D

107
Other Calculators / Window Maze 2.1
« on: January 10, 2011, 10:18:04 pm »
Window Maze 2.1
http://www.omnimaga.org/index.php?action=downloads;sa=view;down=617

A neat twist on a maze game with a limited viewing window, so you can only see a small portion of the maze. Beat the best times on the two preset mazes or try a randomly generated one. Good luck!  ;)

108
Other Calculators / Axe Avalanche 1.0
« on: January 10, 2011, 10:18:03 pm »
Axe Avalanche 1.0



http://www.omnimaga.org/index.php?action=downloads;sa=view;down=618

Fun, simple Avalanche clone in Axe. Completely bug-free. :angel:
Have fun, and avoid the falling rocks.  :evillaugh:

109
TI Z80 / Re: Gateways: Portals of Time I - Cloud Cover
« on: January 10, 2011, 06:26:24 pm »
I'm worried about that too. How much RAM does a
Spoiler For (humongous):
24 x 48
tilemap use?

110
Try this:
Code: ("prgmDMS2D") [Select]
:Lbl A
:Input "DMS=1, DEC=2", N
:ClrHome

:If N=1
:Then
:Prompt D,M,S
:Disp DºM'S''
:Goto B
:End

:If N=2
:Then
:Prompt N
:Disp N▶DMS
:Goto B
:End
:If N≠1 and N≠2
:Then
:ClrHome
:Disp "Try again!"
:Pause
:Goto A
:End

:Lbl B
:Pause
:ClrHome
:Input "PRESS 1 TO REPEAT", X
:If X=1
:Goto A
:If X≠1
:Stop

111
Computer Projects and Ideas / Re: Trio and Niko: Falling
« on: January 10, 2011, 05:03:08 pm »
I like it too. Also,
but I can guesss that I'm 75% done with coding already  8)
Dang, that's good progress!

112
TI Z80 / Re: Inferno: Valani's Promise- A new RPG project
« on: January 10, 2011, 04:59:04 pm »
They explode if you hit them with an exploding mushroom.  ;D

Update I: Items are ready.  8) Check the first post.

Update II: Damn that stupid TI-OS! It died and caused a RAM clear at school today. I was using the SirCmpwn Sprite Editor and almost had a demo of a tilemap ready, but all my data got deleted. However, I don't have school tomorrow, so I will have one then. Unless the TI-OS dies again. . .  >:(
*c.sprinkle mutters a long list of expletives.

113
Computer Projects and Ideas / Re: Trio and Niko: Falling
« on: January 10, 2011, 02:48:39 am »
Aside from the fact that you double-posted, it looks really nice. Nice progress, Ashbad!

114
ASM / Re: Feed Them
« on: January 09, 2011, 07:46:49 pm »
Can I be one of the ones you feed? I'm hungry right now.

115
General Discussion / Re: [song] I just lost the game
« on: January 09, 2011, 07:28:48 pm »
[espanol]Pierdo. [/espanol]

Crap.

116
TI Z80 / Re: Inferno: Valani's Promise- A new RPG project
« on: January 09, 2011, 07:10:16 pm »
Possibly, although I would have to figure out how to integrate it into an underground world. . .  :-\

Actually, here's something vaguely based on it. It's a poisonous fungus that drains your health from being in a room with it.
UPDATE: Added to the chart.

117
TI Z80 / Re: Inferno: Valani's Promise- A new RPG project
« on: January 09, 2011, 01:03:49 pm »
Whee! I have enemies and weapons ready. Check the first post, and feel free to suggest ideas!  :hyper:

118
TI Z80 / Re: Axe Cuberunner
« on: January 09, 2011, 08:48:14 am »
And it seems like there is weird text there first sometimes.  :P

119
Computer Projects and Ideas / Re: Trio and Niko: Falling
« on: January 09, 2011, 08:47:15 am »
Yes, definitely! This is making excellent progress!
 :) :) :) :) :)

120
TI Z80 / Re: Inferno: Valani's Promise- A new RPG project
« on: January 09, 2011, 01:49:51 am »
I'll be using Axe. The whole thing will be in 3-color grayscale and should run quite fast. :)

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