Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - c.sprinkle

Pages: 1 ... 8 9 [10] 11 12 ... 16
136
Gaming Discussion / Re: Fight with USB drives!
« on: January 04, 2011, 04:46:34 pm »
Maybe we make a list in the first post?

137
Computer Projects and Ideas / Re: Trio and Niko: Falling
« on: January 04, 2011, 04:43:04 pm »
I really hope this will keep going. I hate dead projects. Also, I liked the newer idea better. You should stick with it.

@DJ: Prism is a puzzle game in which you use mirrors to bounce lasers around and shoot targets.

138
Gaming Discussion / Re: Fight with USB drives!
« on: January 04, 2011, 12:19:01 pm »
I killed ELM instantly.  :evillaugh: I am now ranked 150,000th.

139
Gaming Discussion / Re: Fight with USB drives!
« on: January 03, 2011, 05:16:01 pm »
This is so dumb that it's epic!  ;)

140
nDoom / Re: nDOOM - Work in progress
« on: January 03, 2011, 04:52:08 pm »
Nice textures and good work Mrakoplaz! Too bad z80's don't have the capability for this. Although, I could just get an Nspire.

141
TI Z80 / Re: Axe Cuberunner
« on: January 03, 2011, 04:11:21 pm »
Works perfectly, DJ. Thanks. Will you implement this into a new bugfixed version of Axe soon?

142
TI Z80 / Re: Axe Cuberunner
« on: January 02, 2011, 12:50:56 pm »
Yes, I went back to using 0.4.6, but because Cuberunner was done with 0.4.7, the problem makes it difficult to play.

143
TI Z80 / Re: Axe Cuberunner
« on: January 02, 2011, 12:01:58 pm »
I noticed one obnoxious error:
Superimposed images will shift to the left. They aren't actually cubes, but they make it hard to see where you're going. I think this might have something to do with Axe 0.4.7, though, because my 0.4.7-compiled programs have the same problem.

144
The Axe Parser Project / Re: Bug Reports
« on: December 31, 2010, 01:59:49 pm »
I have exactly the same problem. Window Maze is un-compilable under 0.4.7.  >:(

145
TI Z80 / Re: [Platformer] Pyyrix's Most Excellent Adventure
« on: December 28, 2010, 08:58:16 pm »
Agreed. Level 3 is impossible.

146
Humour and Jokes / Re: 500 Ways to Torture a programmer
« on: December 28, 2010, 06:13:27 pm »
6. Give him/her a calc with 2.53 MP.

147
TI Z80 / Re: Axe Cuberunner
« on: December 28, 2010, 05:40:21 pm »
Where did you get 0.4.7?

Edit:
[somewhat offtopic]What's everyone's highscore on Space Dash. Mine's 24500.  >:D[/somewhat offtopic]

148
TI Z80 / Re: [Platformer] Pyyrix's Most Excellent Adventure
« on: December 28, 2010, 11:03:23 am »
HA!
I have at last defeated Level 1, and Level 2 followed closely.  8)

149
Axe / Re: Prism: The Target Shooting, Mirror Moving Puzzle Game
« on: December 27, 2010, 09:17:33 pm »
Here we are. I have the first five levels coded and the gameplay rules partially finished. 8) This is progressing quickly. Wait anxiously for updates.  :D
@DJ: To be totally off-topic, how do you use an animated screenshot as an avatar?

150
Computer Projects and Ideas / Re: Juggernaut
« on: December 27, 2010, 09:10:36 pm »
That would make sense. F for FIRE THE LASER ----------------------------------->

Pages: 1 ... 8 9 [10] 11 12 ... 16