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Gaming Discussion / Re: Fight with USB drives!
« on: January 04, 2011, 04:46:34 pm »
Maybe we make a list in the first post?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 136
Gaming Discussion / Re: Fight with USB drives!« on: January 04, 2011, 04:46:34 pm »
Maybe we make a list in the first post?
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Computer Projects and Ideas / Re: Trio and Niko: Falling« on: January 04, 2011, 04:43:04 pm »
I really hope this will keep going. I hate dead projects. Also, I liked the newer idea better. You should stick with it.
@DJ: Prism is a puzzle game in which you use mirrors to bounce lasers around and shoot targets. 138
Gaming Discussion / Re: Fight with USB drives!« on: January 04, 2011, 12:19:01 pm »
I killed ELM instantly.
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Gaming Discussion / Re: Fight with USB drives!« on: January 03, 2011, 05:16:01 pm »
This is so dumb that it's epic!
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nDoom / Re: nDOOM - Work in progress« on: January 03, 2011, 04:52:08 pm »
Nice textures and good work Mrakoplaz! Too bad z80's don't have the capability for this. Although, I could just get an Nspire.
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TI Z80 / Re: Axe Cuberunner« on: January 03, 2011, 04:11:21 pm »
Works perfectly, DJ. Thanks. Will you implement this into a new bugfixed version of Axe soon?
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TI Z80 / Re: Axe Cuberunner« on: January 02, 2011, 12:50:56 pm »
Yes, I went back to using 0.4.6, but because Cuberunner was done with 0.4.7, the problem makes it difficult to play.
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TI Z80 / Re: Axe Cuberunner« on: January 02, 2011, 12:01:58 pm »
I noticed one obnoxious error:
Superimposed images will shift to the left. They aren't actually cubes, but they make it hard to see where you're going. I think this might have something to do with Axe 0.4.7, though, because my 0.4.7-compiled programs have the same problem. 144
The Axe Parser Project / Re: Bug Reports« on: December 31, 2010, 01:59:49 pm »
I have exactly the same problem. Window Maze is un-compilable under 0.4.7.
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TI Z80 / Re: [Platformer] Pyyrix's Most Excellent Adventure« on: December 28, 2010, 08:58:16 pm »
Agreed. Level 3 is impossible.
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Humour and Jokes / Re: 500 Ways to Torture a programmer« on: December 28, 2010, 06:13:27 pm »
6. Give him/her a calc with 2.53 MP.
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TI Z80 / Re: Axe Cuberunner« on: December 28, 2010, 05:40:21 pm »
Where did you get 0.4.7?
Edit: [somewhat offtopic]What's everyone's highscore on Space Dash. Mine's 24500. ![]() 148
TI Z80 / Re: [Platformer] Pyyrix's Most Excellent Adventure« on: December 28, 2010, 11:03:23 am »
HA!
I have at last defeated Level 1, and Level 2 followed closely. ![]() 149
Axe / Re: Prism: The Target Shooting, Mirror Moving Puzzle Game« on: December 27, 2010, 09:17:33 pm »
Here we are. I have the first five levels coded and the gameplay rules partially finished.
![]() ![]() @DJ: To be totally off-topic, how do you use an animated screenshot as an avatar? 150
Computer Projects and Ideas / Re: Juggernaut« on: December 27, 2010, 09:10:36 pm »
That would make sense. F for FIRE THE LASER ----------------------------------->
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