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Messages - c4ooo

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106
TI Z80 / Re: [Axe] Lazer II
« on: September 07, 2015, 08:43:35 pm »
Update: Updated the game.
+New tiles: Portals, Gates, and Switches
+Better movement, as chickendude suggested.
+Fixed glitchy main menu and glitchy level passed menu
+Internal bugs and optimizations
http://www.ticalc.org/archives/files/fileinfo/464/46490.html

107
TI Z80 / Re: [ti-basic] Lazer I: bringing attention to an old game.
« on: September 07, 2015, 07:39:46 pm »
Yes i know this is a double post, but i have updated the game. New Features:
Code: [Select]
v1.1:
+New key mappings (forgot to mention in README)
+Optimization
+5 levels
+New Menus
+Lazer now moves one tile (9pxls) at a time.
+lazer 2 advert :P
Thanks you for the support, download here: http://www.ticalc.org/archives/files/fileinfo/459/45934.html
:D :D :D :D :D :D :D :D :D
Here are some images from the new update:
Spoiler For Spoiler:





108
Humour and Jokes / Re: Funny #omnimaga quotes (NSFW)
« on: August 26, 2015, 10:06:11 pm »
Over on #cemetech:
c4ooo: So how exactly would data types look like in axe?
Runer112: strange.

109
Miscellaneous / Re: J.R.R. Tolkien stuff
« on: August 18, 2015, 02:38:27 am »
Quoted from codewalrus:
I have no idea how he came up with that tho O.o

From The Silmarillion/ Children of Hurin ;-)

(And warped logic)



Oh, and Middle-Earth was supposed to be around 3000 BC or something like that, I forgot the numbers but I know some of them in terms of ages (LOTR was the third age, Numenor the second, etc)

All big lizards, oh well.

Haven't figured out how to quote while editing on tapatalk
3000? Nah.. 10000BC seems more like it. You are talking about the thing where the Tolkien universe is the real universe right? If we say that the fall of numeron was the fall of Atlantis, them we can say that is did not happen 3000bc because if Atlantis sank at that time there would be more traces of it. At least that's my opinion.
Fun fact:
"Atalante" is elvish for "the downfallen". Coincidence? I think not!

Also, I've always bean more about creating my own world then exploring someone else's. That's why I never bothered to learn elvish.

110
Axe / Re: Axe Q&A
« on: August 16, 2015, 11:22:30 am »
I must axe you a question  ;D does the increment operated follow the left to right order of ops exactly? I mean will something like if foo=x++ increment x first and then compare, or the opposite? (In my case foo is a number of arithmetics)


In most of axe, since there is not exact documentation and that it does not follow order of operations, most things you just need to test to see if it works or not. (Btw, it wouldn't even compile, just throw an invalid token error)

"(foo=x)++ will make no sense, so ++ has to happen first" -runer112 over irc. it does seems to work ;)

111
TI Z80 / Re: [ti-basic] Lazer I: bringing attention to an old game.
« on: August 15, 2015, 10:46:38 pm »
Bump. Topic has bean cross posted to CW and Cemetech.
I am looking for level designers to design five levels for this game. As I plan to reuse levels from lazer 1 in lazer 2 you will be credited in both games.
Here are the requirements:
     The level must fit onto a 6 by 6 tile board.
     The level should contain a healthy mix of tiles.
     The level should be challenging.
     The level can contain several emitters, but beware, they can couse lag.
Here is a list of tiles:
     Air: just air.
     Mirror: can be spun by the user, reflects lazers. One of the states a user can set the mirror to is a "null" state, meaning the lazer will pass through the mirror with out reflection.
     Emitter, when the user presses the fire button all emitters will simultaneously fire a lazer. The emitter can fasecup , down, left, or right.
     Detector: when all detectors are hit with a lazer the user wins the level. They can be hit from all sides.
     Box: blocks a lazer. If hit, the user fails the level.
     Portals can teleport the user to any arbitrary tile. Portals do not have to "linked"
Other:
     Hitting the edges of the map is an automatic fail.
     Lazers can only travel in four directions: up, down, left or right. They can not travel diagonally.
     A lazer can still be traveling across the board when you win, just all detectors have to be hit.

112
Axe / Re: Axe Q&A
« on: August 15, 2015, 02:52:05 pm »
I must axe you a question  ;D does the increment operated follow the left to right order of ops exactly? I mean will something like if foo=x++ increment x first and then compare, or the opposite? (In my case foo is a number of arithmetics)

113
Miscellaneous / Re: Swords!
« on: August 14, 2015, 08:29:28 pm »
Are you able to kick it up to your self? :3 if you are going to try I recommend you try it with the sheath on :P XD

114
Axe / Re: Windows XP in Axe
« on: August 14, 2015, 12:38:14 pm »
But as a side note are you sure it won't be better to remove those -1s and change max() to max()^r? I think that will be smaller.  ;) (but i am not sure)
Now this I never heard of. In the commands list, never saw the command for max()^^r, care to explain?
Ask runer about it ;) He said that the command was added, but never to the documentations. It does work.

115
Axe / Re: Windows XP in Axe
« on: August 13, 2015, 08:15:12 pm »
Hmm, where is the recti command?
[2nd][matrix(x^-1)]->math tab-> option 'B'.

116
Axe / Re: Windows XP in Axe
« on: August 13, 2015, 07:01:36 pm »
Here's a big optimization of your code that you might want to do yourself or not, but anyway, it's not too hard to figure out after you experiment a lot. (but I'll leave it up to you if ya wanna use it)
Code: [Select]
min(max(getKey(3)-getKey(2)+X+1,1),96)-1->X
min(max(getKey(1)-getKey(4)+Y+1,1),64)-1->Y
Grrrr I was about to post the same thing myself. That's why I was asking irc about max()^r. :P :P to bad you :ninja: 'd me. XD
But as a side note are you sure it won't be better to remove those -1s and change max() to max()^r? I think that will be smaller.  ;) (but i am not sure)

117
Miscellaneous / Re: J.R.R. Tolkien stuff
« on: August 12, 2015, 08:24:33 pm »
Did you see the one with sorunome at the bar? Ahem ahem I meant Sauron. That one wad the only one I saw, and to me it seemed stupid :P (although the pun was great!)

118
Miscellaneous / Re: J.R.R. Tolkien stuff
« on: August 12, 2015, 07:06:39 pm »
Have you read The Children Of Hurin? What about The Histories of Middle Earth? A long time ago I tried reading unfinished tales, but got bored :P

119
As you can see, there was no code golf this week. Interest has fallen, and until further notice there will be no code golf.  :(
I am currently setting up a group of logic puzzles, maybe I will post them here sometime.

120
Reuben Quest / Re: Reuben 3 teasers / change / stuff
« on: August 03, 2015, 04:20:42 pm »
lol, yeah, 8x8 pixelart is hard!

Also, don't hookshots look way better if fully animated?

They do indeed look better. But shouldn't the hook shot drag people at you instead of the opposite?

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