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Messages - c4ooo

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31
TI Z80 / Minecraft for CE [WIP]
« on: May 03, 2016, 06:21:43 pm »
I have recently been working on 2D minecraft game for the Ti84+CE calculator.
I already have a working menu and tilemapper. I will be programming terrain generation as well as some survival aspects of the game in the following weeks.
http://imgur.com/0EME5RW.gif (Warning: 43MB)

32
Yay progress :D
It would be awesome if you could get a open demo out by next september, good luck!

33
I've been suggesting for some time to drop the majority of the current "active projects" and replace them by active projects, like your ;) @123outerme

34
TI Z80 / Re: c4ooo's game with Walruses
« on: March 09, 2016, 10:41:44 pm »
Update time!
Things added:
    High scores
    Better colision
    A title screen:

35
TI Z80 / Re: Spot: The Video Game! TI-84+ development thread
« on: March 06, 2016, 11:05:32 pm »
You should try to finish a project some time :P Good luck with Only One Level  :ninja:

36
TI Z80 / Re: Curse of the Minotaur[AXE ??]
« on: February 22, 2016, 02:33:43 pm »
@c4ooo : Oops, I'm sorry, please accept my apology :-[. I should have used the '@' thing. Typo has been fixed above.
@SpiroH dude, i was joking :P I understand my name may be hard to get ;)

37
TI Z80 / Re: Curse of the Minotaur[AXE ??]
« on: February 21, 2016, 11:35:34 am »
Yea, that's true. It's a lot easier if you have things planned out instead of jumping in, making a mess of things, and trying to put a disjointed project together. That would probably lead to a lot of re-writing of code.
Hmm, one thing i always do is start proggraming my project from the logical place: the title menu! Then i move on to the level selection/saving ect, and finally the actual engine.

Yeah, but then again quoting c4000 "excuses are excuses." Taking the risk of being nasty to these friendly gents, I must admit that engineering, in general, likes results ;).
m8 ive been here a year and you still got my name wrong :P
* c4ooo waits for excuse
* c4ooo quotes himself
* c4ooo runs :P

38
I thought there was already a CE prototype of this ???

39
TI Z80 / Re: c4ooo's game with Walruses
« on: February 08, 2016, 06:37:31 pm »
I meant the title screen and HS saving. And maybe, like Flappy Bird, you could have a random chance to start with a different Winged Walrii?
Well stuff like that is trivial and will added ;) (if i actually finish this that is :P )

Right now i want to make, and sell a PC port. However, i will need some grand ideas to make the gameplay more unique. Stuff like power ups or the game. One idea i have right now is to have a simulation of the original ti-84 and a version with new stuff in the same game. So any ideas on what could be added to this PC game?

40
Axe / What is wrong with my 3D code?
« on: February 06, 2016, 04:39:05 pm »
This code *should* draw a verticle line that rotates around the camera, but it does not.
Code: [Select]
.A
0->O
Repeate getKey(41)
ClrDraw
sin(O)->S
cos(O)->C
ROT(0,0,3,L1)
ROT(0,10,3,L1+4)
Line({L1}^r,{L1+2}^r,{L1+4}^r,{L1+6}^r)
O++
Pause 15
DispGraph
End
Return
.Rotate (r1,r2,r3) around the Y axis by O degrees; then project the point into 3D and store it to r4 as two 16 bit (signed) numbers.
Lbl ROT
.Z
r3*C-(r1*S)//128->D
.X
r3*S+(r1*C)//128//D+48->{r4}^r
.Y
r2//D+32->{r4+2}^r
Return

41
TI Z80 / Re: Curse of the Minotaur[AXE ??]
« on: February 03, 2016, 08:21:59 pm »
Nice to see more mockups, but i wonder when you will start developing this project :P

42
Axe / Re: Axe Q&A
« on: January 27, 2016, 05:24:14 pm »
Do I need to make space for it, or can I just copy a program directly to it?
Copying it directly doesn't work.

Never mind, I messed up the copy statement.

Edit: the program runs fine but crashes when exited (the program in e9D93 not the one who ran it)
Well, the 'program that ran it' sould be an app...
The currently running asm program is always excecuted from 9D93.

43
Axe / Re: Axe Q&A
« on: January 27, 2016, 04:36:33 pm »
:Goto (GetCalc("prgmNAME"))
Will fail of your program contains any sort of jumps in it <_<
If you want to keep your app+program model, i would suggest copying the whole program to 0x9D93, and then doing Goto (0x9D93+3) to run the program in ram. (replace '0x' with the axe hex symbol, which looks like the lower case 'E').
Runer sould probably confirm what i am saying here as this is only theory for me <_<

44
TI Z80 / Re: c4ooo's game with Walruses
« on: January 26, 2016, 08:37:58 pm »
This game is pretty fun! :D
When will you complete it?
I get Daja Vu when answering this, as i feel i already did <_< Tomorrow i will resume progress, and make high score  saving. Then i will attempt to fix fish collision. And finaly, when i get onto a PC, i will make a cool title screen :D

I just realized that the ticalc link might be a newer, slightly bugged version of the game <_< Hopefully thats not the case though :P

45
Math and Science / Re: Possible ninth planet?
« on: January 26, 2016, 12:51:50 pm »
I think they sould give it a greek name >:D

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