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Messages - calcdude84se

Pages: 1 ... 80 81 [82] 83 84 ... 161
1216
Introduce Yourself! / Another late introduction
« on: September 19, 2010, 02:29:59 pm »
At last I'm getting around to this, with over 1000 (not >9000!!! :P) posts.
First forum I joined was detachedsolutions (almost dead), then UTI (seems like it's dying), then here (alive!), Cemetech (also alive!), and revsoft (also almost dead)
I have one (1) TI-84 Plus Silver Edition, along with a TI-brand scientific calculator.
With time permitting I am working on my OS project, called PartesOS (I'll create a topic once I have significant progress)
And, barring personal information, that's about it.
* calcdude remembers something and loses The Game, and requests peanuts to make him feel better.

1217
General Calculator Help / Re: Exporting/signing apps?
« on: September 19, 2010, 02:04:44 pm »
http://brandonw.net/calcstuff/resign.zip
It's for the OS, actually, but still ;D

1218
General Calculator Help / Re: Exporting/signing apps?
« on: September 19, 2010, 01:55:25 pm »
No, the signer included with Axe is computer-side.
I think brandonw wrote an on-calc version...
* calcdude goes and finds

1219
TI Z80 / Re: Axe Minesweeper
« on: September 19, 2010, 01:54:14 pm »
I ninja'd both of you :P [/off-topic]

1220
TI Z80 / Re: Axe Minesweeper
« on: September 19, 2010, 01:52:47 pm »
It should. Try to send it back to your calc ;D

1221
General Calculator Help / Re: Exporting/signing apps?
« on: September 19, 2010, 01:51:34 pm »
It's not in Axe, but an ASM program could be written. It is a slow process, though.
Edit: ninja'd :P

1222
Axe / Re: frame rate/speed
« on: September 19, 2010, 01:49:40 pm »
I probably just should have said "it crashes" :P
I've never actually used Axe interrupts, though, so someone should rewrite my code so that it works :)

1223
Axe / Re: Wait For Keys
« on: September 19, 2010, 01:27:57 pm »
While getKey(0)
End

^++ This.
No better way to my knowledge ;D

1224
Axe / Re: frame rate/speed
« on: September 19, 2010, 01:23:41 pm »
And it crashes horribly... You get the idea, though.

1225
Axe / Re: frame rate/speed
« on: September 19, 2010, 01:14:32 pm »
Back to your original problem, interrupts would probably be the way to go.
An example:
Code: [Select]
0->C->X
ClrHome
fnInt(T,0
Repeat getKey(0)
!If C
Disp X+1->X>Dec
50->C
End
End
Return
Lbl T
C-1->C
(Untested, should work)
Edit: Oops, wrote getKey instead of getKey(0). Fixed.
Edit 2: Bad typo. Fixed

1226
Axe / Re: frame rate/speed
« on: September 19, 2010, 12:53:26 pm »
Code: [Select]
FnOff
Stop
or, in ASM
Code: [Select]
di
halt
Shortest way to freeze a z80 processor AFAIK ;D

1227
Axe / Re: CheckSums in Axe?
« on: September 19, 2010, 11:53:35 am »
Use it like this:
Code: [Select]
Disp sub(C)>Dec
Return
Lbl C
.ASM code from above
Use it as you would any other expression. (My example displays the checksum)

1228
Axe / Re: Math
« on: September 17, 2010, 08:55:00 pm »
E0280**E0200 computes your example and returns E0500
In short, it treats the hex number AABB like AA.BB (note the hexadecimal point)
You have to use ** instead of *, but you can still use + and - (and >>, <<, >=>=, and <=<=)
I'm not sure about division.

1229
WabbitStudio Software Suite / Re: WabbitStudio Software Suite
« on: September 17, 2010, 07:29:30 pm »
It seems to be working fine :D
I haven't tried the ROM dumping yet, but I will soon.
Congrats!

1230
Other / Re: New iPod nano: Another iPhone!
« on: September 17, 2010, 07:28:05 pm »
Really? That's... saddening x.x
Silly Apple.
Love that pic, DJ ;D

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