Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - calcdude84se

Pages: 1 ... 104 105 [106] 107 108 ... 161
1576
The Axe Parser Project / Re: Features Wishlist
« on: July 25, 2010, 06:44:13 pm »
That sounds nice. I'd like that. :)

1577
The Axe Parser Project / Re: Features Wishlist
« on: July 25, 2010, 05:57:48 pm »
Well, for using inserted opcodes, you assume we already know the label address, which we don't :P
Switch sounds interesting, but you might want to allow an alternate format that allows choosing the values as well.
But I can understand what you're saying, and switch seems like it will be sufficient.
Keep up the good work :)

1578
I have over 700 ;D
On topic, changed my vote to "Yes, and Netham is a lobster" option. :P

1579
TI Z80 / Re: Hatchet
« on: July 25, 2010, 04:39:44 pm »
It was a previous project? oh :(
Clone another non-Tetris game, perhaps?

1580
Calculator C / Re: GCC4TI string manipulation functions
« on: July 25, 2010, 04:23:42 pm »
Unsigned char is a fine replacement for byte.
And as for the asterisks in the code, they should be between the variable type and variable name, my bad. (I haven't done C in a while, and I have never done C for the 68k calcs)
The reason I didn't have tokenInfo have the string was because it was unnecessary for the example. If you need it though, it can be added. Make sure you choose a long enough buffer for the chars, though, or that you can use dynamic memory allocation.

1581
The Axe Parser Project / Re: Features Wishlist
« on: July 25, 2010, 04:17:12 pm »
Forming vector tables is a very useful application of this. Even if it's a more advanced use, I'd like to see it too :)

1582
TI Z80 / Re: Hatchet
« on: July 25, 2010, 04:11:04 pm »
Sounds cool! Yeah, I had an idea too, but then I remembered it could only be a game...
Yeah, maybe you could pick up HL again. ;D

1583
Web Programming and Design / Re: RFG Image Uploader
« on: July 25, 2010, 03:30:46 pm »
Cool! I don't have an awesome image to upload right now, but this could be useful. :D
* calcdude bookmarks

1584
No, we can't change votes on this poll :(
As for the advertising, yeah, I guess everyone else is right. So, change my vote to the "Yes, but lobster" option, or better modify the poll to allow changes.
Will include in next program! (Though only in the README, I wouldn't actually insert it in the program :P)

1585
Other Calculators / Re: Sound for calculators with bad ram
« on: July 24, 2010, 11:52:08 pm »
That'd give you access to all 64KB of address space, but it might not be worth it.
You'd have to do two or three erases every time you wanted to play a file, which makes it slow to start up and puts wear and tear on the flash.
But if you must, I suggest you make it optional ;D
Ignore my skepticism and continue. :P Keep up the good work!
Edit: 700th post!

1586
btw, you should've allowed us to change our vote so I could change mine to the lobster version :P
* calcdude bugs an admin to change his vote to the lobsterized version ;D

1587
Other Calculators / Re: Sound for calculators with bad ram
« on: July 24, 2010, 10:39:35 pm »
It should work for the 83+SE AFAICT.
Unless he gets compression, though, any song more than a few seconds will be SE-only due to the storage space required.

1588
I voted for that one, though I think you should add a Netham version of it too :P

1589
Other Calculators / Re: Sound for calculators with bad ram
« on: July 24, 2010, 10:32:06 pm »
cool, can't wait to see what you come up with! :D

1590
I would've personally put it in Miscellaneous or calc-related, but it's up to the admins, not me ;D
I'm not sure if it's necessary, we already have an active community, but I'm not sure if that counts as advertising, which isn't allowed x.x
I'll think about it and vote later.

Pages: 1 ... 104 105 [106] 107 108 ... 161