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Messages - calcdude84se

Pages: 1 ... 113 114 [115] 116 117 ... 161
1711
Two more votes since DJ posted, with it tied 9-9
It'll probably end up being your choice, Zera :P

1712
Trapped for the TI-Nspire and TI-89 / Re: Block Dude Nspire
« on: July 21, 2010, 10:20:43 am »
Looks nice! Can't wait to see more features!
(Not that I'll play it, but it still looks awesome :))

1713
Humour and Jokes / Re: Winning The Game Has Never Been So Much Easier
« on: July 21, 2010, 10:16:27 am »
Goodness, it has almost as much respect as I do... :P

1714
Miscellaneous / Re: Absence period coming up
« on: July 21, 2010, 10:14:33 am »
But how could you call him lobster? Sunburns don't make you turn blue... :P

1715
That wouldn't be to hard, just block anything with the Ion, MirageOS, or DCS header, since virtually all well-known games are written for those shells. (Not to mention many people don't use the shells for anything other than to play games anyway)

1716
The Axe Parser Project / Re: Axiom SDK For Developers
« on: July 21, 2010, 10:05:54 am »
We have to have Axioms written in Axe. I don't think we want to learn another format. Unless of course you mean having tokens to delimit the routines in an Axe Axiom, which is fine. :) (As a technical note, Axioms written in Axe will all probably need to be of the kind that are automatically made into subroutines.)
Do you mean precompiled? They have to be compiled in the end. :P Having them precompiled might not work unless the compiler can generate the equivalent of an ASM list file, which defines labels for external use. A separate compiling mode will probably be necessary for precompilation, but I wouldn't want a whole new compiler. ;D

1717
Nice, I'll have to try this out. Keep up the good work! :)

1718
Other Calculators / Re: Undocumented LCD feature - Flip screen
« on: July 21, 2010, 09:57:19 am »
Yay, two others who've been able to duplicate it!
* calcdude feels less special now :P
As for the BLOD's, commands in the range $18-$1F cause them. Other commands do stuff like set the position on the LCD to read from/write to.

1719
Pokémon Purple / Re: [PP] Progress '10
« on: July 21, 2010, 09:52:59 am »
The number you want to display :)

1720
Humour and Jokes / Re: Come on, Toshi (NSFW?)
« on: July 20, 2010, 10:51:37 pm »
lolwtf? :P
very... interesting... find you got there. ;D

1721
The Axe Parser Project / Re: Features Wishlist
« on: July 20, 2010, 10:49:37 pm »
I'll bump this, as it relates to reading directly from archive.
Can we have a command to create a temporary RAM copy of a variable in RAM?
Maybe something like token("string"), where the command takes a string that is the name of the variable and returns a pointer to the data of the temp var, or 0 if failed (not enough RAM, variable doesn't exist, etc.)

1722
Introduce Yourself! / Re: Holy Crap!
« on: July 20, 2010, 09:53:01 pm »
You confuse me with calc84maniac :P
I myself am relatively new.

1723
Introduce Yourself! / Re: Holy Crap!
« on: July 20, 2010, 09:40:07 pm »
Yeah, new board. And yes, activity is climbing :)
Welcome back to Omnimaga! (Though I haven't the slightest idea who you are :P)

1724
Art / Re: A star, and an explosion request.
« on: July 20, 2010, 09:34:34 pm »
Cool, I definitely like this one! (Looks more like the one from the game)
It'll be interesting to see someone make this game...

1725
Miscellaneous / Re: sorry everyone
« on: July 20, 2010, 09:32:44 pm »
DJ: Yeah, we have a report to moderator link at the bottom of each post.

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